Very cool little game you made up!
Any thoughts of turning it into an online game? Should be fairly easy to put up a simple HTML/CSS/JS website for this. Maybe I'll add something like it as a mini game in MetaRobots and/or PEPE Game.
I'm thinking of adding some randomness to the attack. Kind of like in the game Risk. If you're in that situation where you are attacked because 2 beans are in attack position, you roll a die and are defeated with a 3, 4, 5, or 6. But roll a 1 or 2 and you win the battle and get to send one of the attackers back to their home row. That's one way to add randomness.
Again, great game and thanks for sharing it with us! :)
You're already ahead of me! I thought I might try to make an online version, but, first, I really don't know if I can, and secondly, the next couple of weeks I don't think I'll have much time to sit down and play around with it. I'll put it "on the list."
That said, if you want to give it a go have at it! 😀
I'm kind of torn on the dice roll thing. I like the simplicity of being able to play it as-is, even without die. Literally, you could play it in the dirt with sticks and rocks. In my head, for some reason, I pictured large stones that dotted across a stream. A person, or two, could stand on the stones. Two people could stand on the stone, even two opponents. While sharing the stone, they're equal and neither gets pushed off. However, if a teammate joins, then the two teammates could push the other person off and those two take over the spot. Power in numbers wins every time.
On the other hand, I actually love the die roll idea. That's what I had in mind with the Army men and that adds a degree of unpredictability, of course. Even if things are going bad for you, there's still a chance. Having hope matters.
What do you think? I think if I were making an online version, I'd implement the randomness. It's (a) actually realistic because that one person could conceivably pull a miracle and push those two people off the spot, not likely, but possible, and (b) it just ups the fun factor. Also, I like your implementation. It gives the teammates a 2/3 chance to win; gives the underdog a 1/3 chance (which are the exact odds of the people pushing one another on the stones).
Fun stuff.
Sent you a DM in Sting chat on PeakD.