You'll see below that I halved the number of vents in the toxic waste corridor. It was gobbling down too many walls and sectors we might need later on, and was taking a toll on the framerate in that area.
Now we're going to go back to a familiar junction to add the area you need the night vision goggles to traverse. Backtracking is a huge part of metroidvanias, so naturally I'm not going to simply have everything you need to use in the same area where you use it.
I decided I wanted some more vertical platforming shafts. So rather than custom build a new one, I copied and pasted the one we already have. To differentiate it, I totally retextured it, completely re-ordered the platforms for a different challenge, and added cool animated electrical arcs at the top:
You can't tell, but they look rad as hell in motion. I might even do a little more to set it apart. I don't like to just copy shit, besides which there needs to be lots of visual differentiation between areas to help players orient themselves.
There's also a one-way teleporter at the bottom of the slime pit in the jumping puzzle room now (where you get the jetpack) so if you fall, there's a way to start over.
The slime takes a bit of health from you for your mistake, but it's more balanced than just having the player fall to their death, given how many times they are likely to fall there.
Unfortunately I'm having some difficulty figuring out which sprites (besides enemies) react to night vision. So this will be an unusually short article. I should have it sorted by tomorrow.
Stay Cozy!
this is crazy man looking nice. So how many hours in total do you think and making it???
How would I know? I didn't time myself.
As you say, it will be a pleasure for us to see it in motion, especially that animated electrical arcs. :) Maybe it's somehow possible for you to insert an animated gif of such things?
Probably, but I don't know how.
I think you can easily record your screen and create a gif from it with this free software: http://blog.bahraniapps.com/gifcam/
I'm just curious, how long does it take you to get through the current design as of now? Do you have a certain amount of time in mind that you want it to take to clear this level, or are you just doing it until you feel that it's finished, bud?
Also, apparently whatever flu you had is now hitting me. Work your voodoo witch doctor magic and remove this curse from me.
Chicken, arise.
Making levels is a very time-consuming work.
I can't imagine how you combine it with all other stuff that you do.
The level already looks immense. Jeez, that's cool.
I keep thinking it can't get any cooler or look any better and you consistently prove me wrong while you have been making this. Well done.
Happy Valentine's Day to my loving friend @alexbeyman sir......
Who said Valentine's Day
Should only be for couples?
Here's a special wish for a
Special person in my life who
has showered me with love,
trust, admiration and
never-ending support.
Happy Valentine's Day my friends.
I am in love with the bond of
Friendship that we share.
Happy Valentine's Day to the
dearest and nearest friend
In my life!...
Excellent your design ..I impress see your design.
i can surely say you are a wonderful gamer sir...
Excellent your design ..I impress see your design. Carry on dear.
Damn man you walk around those zombies and other creepy stuff so casually.. I'd be jumping every time the torch flashes something other than the road ahead.. :D
Good articles, Good article doesn't depend on size. Its depend on quality and information of article. Very informative post, I will wait for your upcoming post which mentioned by you in last para of this post.
Awesome design..... It's great job...
Keep it up sir...
Upvote
this design is really awesome and so close to real life. great post bro
Your creativity is appreciated. extraordinary design ..There is nothing to tension the problem of figuring out the reaction of night vision. . Excellent work @alexbeyman
its really interesting game.your gaming thought always different of each any other.your game design really remarkable.i will try to play your game this time.thank u very much for ur good post sharing @alexbeyman
amazing design sir, thanks for share with us.
nice vary good
Actually you did hard work for the Duke Nukem 3D graphics. I read your previous article on Duke Nukem 3D.
Now I'm waiting for your successful out comes 🎇🎇🎇
Wish you very success on it...💪💪💪
Hey @alexbeyman, here is a forum about Duke Nukem (https://forums.duke4.net/) I don't know if you already are a member of this forum and someone there is also asking about which sprites react to the night vision goggles (https://forums.duke4.net/topic/9894-which-sprites-react-to-the-night-vision-goggles/) ... Maybe you check it out.
Oh, that's helpful. I'm glad I didn't go and ask the same question before finding that out.
Actually I was thinking it was you .. lol .. because that guy ask exactly the same question.
Do you put your special glasses up before you start making levels?
Because the levels can't just become so good without special glasses.
I'm a fan :3
Its looking great @alexbeyman I like the idea of the one-way teleporter at the bottom of the slime pit in the jumping puzzle room now :)
This is amazing. Do you plan to make a gameplay using this level once it is completed?
I love the vertical platforming shafts and I completely agree with you to copy it with the original. I would definitely do the same. Of course you can make some changes after you copy it, but these are just a bonus detail.
@alexbeyman I also want to congratulate you for the round number of your followers, it’s a huge milestone and if anybody, you definately deserve it. I hope most of them are very loyal falowers.