[GAME REVIEW] Let's know the Battle Spell (Ability) in MOBILE LEGENDS: BANG BANG [ENG] #3

in #gaming6 years ago (edited)



Good afternoon steemian...hope you feel better! May GOD always be with us!
Now, I will explain the function of battle spell/ability on mobile legends. The battle spell is very useful for a hero and very important for us to know it other than that battle spell must be in accordance with hero used. On this occasion, I'm not just talking about the Battle Spell but also the hero that matches the battle spell, because different heroes then the different battle spells are used.

Previously, I would like to thank all the steemians who have supported each of these articles. I hope you guys always support me to keep posting all the useful things about Mobile Legends: Bang Bang. I want you all to be a Pro Player like any other player, and let's fight together. If you have any questions or suggestions, please leave the comment column below. There are 12 spells available on mobile legends and with different functions. So, check this out!

=SPELL FUNCTION=


Spell selection is an obligation for every hero. Because the spell will affect the performance of the hero in the game. If he is right in choosing a spell, then victory will be easier but if he is careless in choosing a spell, the enemy will easily triumph. A variety of spells are available on mobile legends, depending on how we choose the best for the hero used. Here are the various spells in mobile legends:

1. EXECUTE


Deals 240-800pts of true damage to a specified hero. (Grows with level) This spell is suitable for melee type like Zilong, Hilda, Balmond and for beginner, but not recommended for highest level. Cooldown: 90s.


2. RETRIBUTION


Deals 600-1440pts (true damage) to nearby jungle monsters or minions (damage increase with level). Reduces damage taken from jungle monsters by 30% for 3seconds if used when equipped with jungling items. This spell is perfect for all heroes who want to quickly level up in the game. However it is highly recommended for heroes of Marksman, Assassin, and Fighter types.Cooldown: 35s.


3. INSPIRE


Greatly enhances the hero for a short of time. The next 8 basic attack will ignore 25pts of the target's phsycal defense and increase your hero attack speed by 55% for 5s. This spell highly recommended for heroes which relies on speed like Marksman and Fighter or Assassin because it will increase their attacks. Cooldown: 60s.


4. SPRINT


Immediately increases movement speed 42%. This effect slowly fades after 10s. This spell good uses for Mage like Vexana, Eudora etc but not recommended for highest level. Cooldown: 100s.



5. HEALING SPELL


Regens 15% of the hero's HP (healthpoint)and regens up to 15% HP for surrounding allies around the hero. Also regens 10% Mana for self and surrounding allies. This spell is suitable in Brawl Mode or Classic Mode, but not in Ranked Mode. Cooldown: 120s.


6. AEGIS


Summons a shield to encase the hero , able to withstand 4 basic attack (including turrets) for 5s. Its highly recommended for hero that focuses on Turret like Zilong, Roger, and Zhask. Cooldown: 90s.


7. PETRIFY


Deals 115-325 magic damageto surrounding enemies (incerases with levels and stuns target for 0.7s. This spell suitable for Saber, Akai, Grock, Roger, etc. Cooldown: 90s.

8. PURIFY


After skil is released it will immediately remove all negative effects and grants immunity from disable for 1s and increase hero movement speed by 30%. Suitable for all heroes who want to escape the negative effects of the fight. Cooldown: 110s.

9. WEAKEN


Decreased a specified hero's movement speed 70%, physical attack and magic power by 30% for 3s. Very recommended for melee type like Zilong, Alucard, or Roger. Cooldown: 60s.



10. FLICKER


Teleport a certain distance in a specified direction. For 1s after teleport, duration by disabling effects received will be reduced 50%. The spell is also highly recommended for all heroes especially Mage and Marksman, as it can save them while dying or dangerous conditions.



11. ARRIVAL


Teleport to the allied turret or minion after chanting for 3s. The target turrets or minion will become invincible while the hero is teleporting. Your movement speed increases by 30% for the next 3s. Canceling this skill early cuts the cooldiwn skil by 50s. Very suitable for turret hunter like Zilong or Support hero like Estes, Rafaela, or Diggie.Cooldown: 150s.

12. IRON WALL


In 3s, physical and and magic damage taken is reduce by 40%. Highly recommended for Tank user like Hylos, Tigreal or Fighter user because can reduce physical and magic attack by 40%. Cooldown: 60s.

Finally, the last but not least, we come to the end of writing. Big thanks I say to my friend @jeesandy who has helped in the process of making this article and our Curator Gaming in Indonesia @jodipamungkas. This article original written by me without plagiarism from other sites. If there are any criticism and suggestion, please leave the comment below. So that we can both build this account for the better.
So, please leave the COMMENT, UPVOTE and FOLLOW this account and next I will review the skill, gameplay, and ultimate of all heroes in Mobile Legends: Bang Bang.

~Warm Regards~




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