Eight catastrophic mistakes in the game Outer Outers bothered players !!

in #gaming6 years ago

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The Outer Worlds is one of the most exciting and powerful new games ever made, but despite all the positives of this game, there are some flaws that are shameful to be found in a game of this magnitude. Here in this report we will introduce you to 8 catastrophic errors in Game The Outer Worlds suffered a lot during their experience of the game, and before that recall that the game was released in October on PlayStation 4 and Xbox One and PC.

Lack of innovation in personalizing personalities

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You may think that the game is full of things to help you customize your character differently always, and to be fair the game contains something like this, but the player and after making several changes will discover that what he gets very similar in terms of performance of the old gear or armor that he used for hours , The difference is limited to appearance only. This shows the lack of innovation in things that help the player to add constant and real change to his character in the game.

Great ease of play

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There is nothing new in creating and diversifying monsters and creatures in the game

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Dangerous reptiles and other monsters and enemies scattered across the different planets in this game may be good looking and design, but the content they offer is almost the same, as the player feels the difference in combat operations only against a small handful of enemies on each planet. The style of fighting some monsters, such as dogs, was all written by the player in previous games did not provide that thing we wished.

Poor user interface

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No one may deny that there is a problem with the user interface in this game, the text is too small. Whether in menus or in conversation, thus it will be stressful to read constantly, there is a lot of reading to be performed in this game. It also includes technical and poorly implemented issues such as pop-ups. Players also have difficulty navigating the storefront and making purchases.

Partial absence of the main story plot

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You may find a lot to do from different missions with different planets and colonies and with the characters you meet.Although this is fun and varied beautifully in what you do, you will feel later that the plot of the main story is no longer at the forefront of the events, but took place Tasks that are not linked to them, and thus this player feels the loss of the goal that he seeks from the beginning to achieve.

The open world of the game does not include any surprises

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Obsidian sought to be a diversified game world instead of focusing on one large open world.Therefore, we find a beautiful difference between planetary environments, but the bad thing is that the player rarely encounters any surprises during exploration.Although planetary environments differ, their structure is similar, The worlds include some strange things that are supposed to excite players, but the player finds that these things have nothing to do with the style of play or the significance of the story.

The method of dialogue has not developed since 2008

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The dialogues in this game are good and strong. The second problem is that these dialogues are not a gateway to new missions, but the player replaces a task through a simple dialogue.

Frequent tasks and similarities make you bored of repetition

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Side missions can be fun, but not all of the side-effects of this game attract you, there are many of these missions to provide assistance to the secondary characters or repair something or kill a certain goal, where these missions are similar across different worlds in addition to similar rewards Thus, after a short time the player will feel the burden of repeating these tasks.

Finally… After seeing 8 disastrous mistakes in The Outer Worlds, what do you think is the most annoying of them?

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Well, from what I've seen in your post. The dialogue system looks like then one from Fallout 3, I like F3.

Yeah. It was a wonderful time, but now there are many systems of dialogues. I love the walking dead system

The Walking Dead system won't work in RPG game because it's timed.