Attack Mechanics Overhaul: Expanding Targets, Minimizing Risks, Amplifying Fun!

in #golemoverlordlast year (edited)

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Big Changes to Attack Mechanics - More Targets, Less Risks, More Fun!

Hello Overlords,

We've made significant updates to attacking dynamics in Golem Overlord. Our main focus with these adjustments is to enhance the fun factor while decreasing risks associated with attacks. This also aims to prevent the top players from becoming unbeatable, fostering a more balanced gameplay.

Attack Calculation Overhaul

The formula for attack calculation has been modified to increase the pool of potential attack targets:

(0.45 + (attack_player_1 - defense_player_2) / defense_player_2 * ( 1 + defense_player_2 * 0.05))

Reduced Part Loss in Failed Attacks

We've significantly lowered the loss of Part in failed attacks:

  • Previous Part loss: 3 - 10%
  • New Part loss: 0.5% - 2.5%

Leaderboard Fortification Malus Removal

The leaderboard fortification malus has been eliminated. We'll be keeping a close eye on the penalty and the bully system for potential fine-tuning.

Max Steal No Longer Capped by GCS

Starting from 2023-05-24 16:00:00 UTC, the maximum steal won't be limited by Golem Charging Station (GCS) level but will instead depend on your active Scavenger Golems:

active_scavenger_golems * 0.5 + 3

This new update will ensure that the effects of being attacked are less devastating.

Other Changes

  • Max level is now capped at 50, but you can continue to prestige.
  • Fixed stash prestige multiplier and multi posting key login.
  • Capped max energy at 25 and minimum base energy cooldown to 2 hours.
  • Prepared for the upcoming Mayhem 2.0 event.
  • Implemented a ban screen and banned over 800 scripting accounts for a fairer gameplay.

We hope these changes make your experience in the wasteland more exciting and fair. As always, your feedback is welcome and appreciated. Happy scavenging, overlords!

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No, all you have done is abolish the profit-generating mechanics for those who relied on attacking. Now I don't even know what the point of all this is. Your game is still in Alpha, but it's already dead.

That will make the players more active in the game instead of just creating a lot of accounts and leaving them there to harvest the PART/SHARD 😁
In my opinion, I'm more aligned with this update.

demorou demais para fazer isso. seria legal se tivesse uma classificação por ligas para torna as partidas mais justas.

It's about time that pure power & faith builds actually needed to put anything in the game. In the post directly after the scavenger golem change, I've mentioned this exact thing - make pure power & faith builds put something in scavenger golems too so they contribute to the economy around their ratings as well since that change would favor attackers more as they can just live off leeching off farming builds (Since pumping power is cheaper than pumping both Fortification + the Scav golem upkeep to even combat it). Unlimited extraction without putting in anything was never a sustainable model and I don't know why it took this long before it was deemed required.

IMHO, the max steal scavenger golem multiplier is still a bit too high (very likely a non-factor still) but it's still a step to the right direction.

Cheers man for the updates, I can see you are working hard on the mechanics of the game, keep doing what you're doing and appreciate the time and effort. Am sure all these changes are for the good of the game.

These changes are ok for me, but what did you do with rhe defense buff for faith. Since this buff the maximum I can steal from people is 3-4 Part, while before I was able to get 7 Part and more.

The Golem change cannot be it. I have active Golems.