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RE: Steemit being able to embed Unity WebGL builds.... Games anyone?

Hey, great post! I was going to ask if your RPG rule set was for p&p or digital, guess I know the answer now! :D

I was always interested in making my own game, but too lazy to actually educate myself about the necessary assets... I also never had a good mentor ;3

Wormhole Venutres looks interesting, I like these Master of Orion kind of games. I only managed to find out how to claim territory and bid on the ressource sale at the end of the year. ^^

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It originally was for PnP but it will likely only be used for digital now. We had one iteration where the combat was really realistic, but it was too calculation intensive for PnP. That'd be perfect for computer RPG though. We replaced it with a simplified combat system for PnP.

Mine was similar to GURPS in some ways though still had a bunch of attributes. The magic system though is second to none, though the coolest aspects of the magic system can't really be computerized they require a creative GM to take full advantage of them.

The Age of Decadence http://store.steampowered.com/app/230070/ was a pretty interesting indie rpg i played recently. It has a great lore/world in an age where our civiliation is long forgotten and people are back to a Roman Empire Age when it comes to technology. You have many, many different ways to complete the game also in non-violent ways.

BUT it also had the problem that playing the non-violent way didnt "feel good" because you either had enough skill to do something like talking your way out of a situation or you dont have enough skill. Dice-Rolls wouldnt really solve the issue since you can save&load until you succeed.
Goes to show you need a Game Master to have none combat skills and magic implemented well in a game ;).

Yeah... the UI as far as the buttons is not super easy to use in that build. The official version I will sell I replaced all of that with RADIAL UI that only shows commands that are relevant.

As far as how to play that build... I realized the web version the buttons for the help manual don't work... so I may fix that in the future.

In the meantime... here is the Greenlight page... http://steamcommunity.com/sharedfiles/filedetails/?id=338504721

I made some tutorial vids for that which will work for the WebGL.

My version I'll sell will do a number of things differently focused on making it easier.

Tutorial - Single Player Setup

Tutorial - Colony Management and Space Scene

Tutorial - Score, Trade, and End of Game

Well, I have work experience as game tester and in the QA of a software company. So I will try to give you a wholesome feedback, once I find the time to have a deeper look into it. :D

Oh don't worry about doing so in that one... that one is a couple of years old. So the testing in that would not be particularly valuable since I've changed the build we are working on so substantially.