Sort:  

Just 2 that require confirmation: Attack and search.
Moves are straight forward and don't require a confirmation.
When someone attacks, they either succeed or fail. Random choice between the 2.
When they do a search, it gets a little more complicated: Start with 2 choices, succeed or fail. If succeed, they find a random item from a selection. If they fail, they may find randomly, nothing, a Walker, a Runner or a Hulk. (If the person has a torch in their possession when they make a successful search, they get 2 items instead of 1. If that is too hard to automate, I can always add the 2nd item manually from the deck of cards as I do now when I update. The main thing is that the players don't need to wait for me to know if each action is successful or not.)