I'm noticing decline on activities, based on the campfire and watering.
Not sure if it has something to do with the latency of the app or just a typical mid season effect?
I'm noticing decline on activities, based on the campfire and watering.
Not sure if it has something to do with the latency of the app or just a typical mid season effect?
I think that's the other side of the game.its idle game.so players can just check their trees,water it,request or buy some items and go.they do not compete for leaderboard so they hold off on doing missions...
That makes sense, too. I agree with you. I have some ideas for adding more challenging elements to the game, but then it starts to lose its “social” aspect and becomes more “challenging.”
I dont know what being social in the game's aspect means...but why choose one aspect when you can implement both.it will be up to the player now if they still want to play idly,or go on the competetive side
That makes perfect sense, too. I always try to do what's best for everyone, but I think that just makes things more complicated, too.
I've been thinking about this. I still have a lot to implement... I hope people don't give up before then. There are a lot of great things to come.