That's a big concern of mine. I didn't design the game with payments in mind—it's not meant to make anyone rich. I made it more to encourage people to chat and interact with each other, but I never imagined it would attract so many people; that really came as a surprise to me.
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Perhaps the fact that people can share their #HiveGrove achievements as #PeakD Snaps attracted more players to your game. 🤔
Let's hope that your game earns more revenue from its official posts and the Campfire container posts. 🤗
!MMB !ALIVE !BBH !HEARTBEAT !PIZZA
That really was a good idea; I'm glad I implemented it.
However, that caused some #PeakD #Snaps users to specifically hide #HiveGrove microblog posts due to their high frequency. 🌴🤯😅
!MMB !BBH !ALIVE !WEIRD !INDEED
OMG, I didn't know that. And keep in mind that I even set a limit—just one snap per day. Of course, if there are 50 active players, that'll be 50 snaps, hehe.
I don't know how I could make this any better or cleaner.