Can Earth Deck overthrow Water Deck in this new Meta with the Obsidian?

in 1UP2 years ago

Chaos Legion release was really Chaotic is term of excitement and the rise and fall of many combinations!

With Alric buff gone from starting deck, it was interesting to see a shift of focus to the new +1 magic buff Summoner: Obsidian

Silver First Quest3.png

Let's have a look at the the new Monsters of the Earth Deck and see how there synergies with Obsidian:

PS: I will ONLY focus on monsters from UNTAMED, DICE and CHAOS LEGION as there will be used for the modern format.

The Tank: Mycelic Slipspawn


Mycelic Slipspawn_lv1.png

As I'm picking Obsidian, it'll be the most favourable to play as many magic damage dealers as possible. For this case, we have Mycelic Slipspawn strange name:

  • Pros:
    • Taunt: As long as it's alive, every other monster is safe and free-hitting, so it's important to keep it alive as long as possible
    • 10 Health: Great tankiness against all sort of damage (melee and magic) and not easy to take down in the first round
    • 2 Magic Damage: +1 Magic damage buff, not only does it tank but also HURTS!
    • Available in Starter Deck
  • Cons:
    • No armor: Vulnerable to heavy melee damage (fire comp with Tarsa can easily destroy it)
    • High Mana: it can't be fit to low mana cap battles effectively

So the Goal here is to keep the Tank alive as much as possible, so let's see what we can do:

The Healer: Goblin Psychic


Goblin Psychic_lv1.png

Having a Healer is a must with a "Taunt" Tank (similar to Shieldbearer + Venari Crystalsmith Combo)

  • Pros:
    • Tank heal for Mycelic Heal to sustain as much damage as possible. Mycelic got 10 Health so 3 Health heal per round
    • 2 Magic Damage: +1 Magic damage buff, more damage besides the healing
  • Cons:
    • Relatively high mana cost: can't fit well in low mana battles
    • Low health and No Armor

Queen Mycelia


Queen Mycelia_lv1.png

It can be considered the Venari Wavesmith of Earth Deck and provides the team of what it's lacking: Armor.
It's really important for both the Tank and the damage dealers, as tanking one extra shot makes a big diffrence in term of survivability and damage-out (We really want to keep firing 6-10 magic damage each round)

  • Pros:
    • Fortify: +2 Armor for all Team
    • Low mana: can be fit in every team composition
    • Magic Damage: Profits from +1 Magic buff
  • Cons:
    • Low Health: requires a good positioning otherwise the Fortify buff will be gone

Second Position: Centauri Mage / Regal Peryton

Both are magic damage dealers and the best suited as a secondary Tank and the choice depends on the enemy tendencies and Mana cap

  • Regal Peryton:
    • Regal Peryton_lv1.png
    • Flying + 5 Speed will make enemies feel like they are "blind" especially those with 1 Speed
    • Coupled with 6 health, respectable mana cost and potentially some heals, Regal can be suited for the 2nd position
  • Centauri Mage:
    • Centauri Mage_lv1.png
    • Return Fire + 9 health: The perfect Counter for Snipe. Child of the Forest and Hunter Jarx won't survive for too long
    • Bad synergie with Mycelic Slipspawn because of its taunt, not allowing to counter Snipe effectively, and both have high mana cost.

2 Mana Monsters: Khmer Princess / Failed Summoner

Both from UNTAMED release, these 2 mana cost monsters are best fit into low mana battles


Khmer Princess_lv1.png/Failed Summoner_lv1.png

  • Khmer Princess: best suited in the backline for an additional 1+1 Magic damage
  • Failed Summoner: Great for mirror matches against Obsidian, The Magic Reflect will hurt, the higher its level the more effective it'll become.

I've got more to talk about but I feel it's better to divide it to 2 posts to not make it too long (or boring) to the readers and Thank you so much if you still reading till here :D


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Wow you are progressing very nicely :)

Keep up the good work my guy!

Thanks a lot buddy! :D

ROFL, 5 Speed + Flying is kind of too dodgy for a Lvl 1 Creature. To be honest I didn't check all the monsters yet and I'm always prone to think about Higher Leagues instead of the lower ones, but this Starter Deck Chaos Legion creatures are insane for lower Bronze/Silver. They have a lot more damage/HP/Speed than the usual suspects. It will be great to see the meta changing heavily even in the Wild Format.

!LOL

Things get a bit different at higher level as monsters unlock additional abilities, Queen Mycelia unlock Amplify:
Imagine playing her with Mylor! each melee attack active Thorns for 3 damage!
As you said, Chaos legion monsters have higher stats and better overall.

We all need to learn to live with our mistakes.
Which is why I still live with my parents.

@cantfoldaces, I sent you an $LOLZ on behalf of @hollowknightgod
Use the !LOL or !LOLZ command to share a joke and an $LOLZ. (1/2)

I am actually annoyed they took Alaric away as I can't use my Djinn to pwned now :(

The CL cards are so strong, but I think in the lower leagues, it's a little tricky as the mana cap is smaller. But it definitely makes it more fun to play with the new starter pack.

Oshannus was making my life a nightmare :')
Right now he's not as strong as before but at level 2 when he gains "Phase", he can do pretty well against the current earth deck.

Thank you for that as Earth Splinter is my favorite splinter and am happy to see a +1 magic attack summoner :-)

I'm happy with all the Chaos Legion cards overall, it feels like the game is being more equilibrated (in bronze at least)

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