IBT Survival Island - Regular Update

In these regular updates we will bring fresh content to Hive in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.

Bit of a slow progress week, as lead programmer roach off working on other projects for a bit (long overdue fixes and improvements for his first game on Steam).

A few crazy bugs to fix

This week was really not for trying anything new, rather just where time permitted working on removing bugs that affect game play. These bugs ranged from weird save positions of the character (Shown in image above) to the whole game crashing while swimming underwater, in particular around submerged objects like sunken ships and submarines. So many bugs, so little time.... We had this one bug where the character is on their belly and suppose to be crawling slow and limited, but instead it was going like crazy, moving just as fast as if sprinting while holding down shift.
Each bug takes along time to resolve, allot of head scratching at first, but we are trying hard to get the next demo, so we will focus more on these each week now..

Still learning the Master Sequencer (Bye Bye Matinee)

Sadly, more bugs, but yeah currently we are doing our best to try and clean up some resent issues with mini movies; After deciding to update IBT to the latest editor we are left with some decent mini movies issues; something that used a program called Matinee. Now in the newer version of the editor the capability no longer exists and it now uses a level Sequence method (yay! something new to learn). The good news is it is similar to Matinee but once again, more delays - it will take a little time to learn.

Meshes that just won't fly, cheaties time!

The biggest bug we are having is seagulls not staying airborne. We have worked away around it but after some research it is common for UE4 to be a little sentimental when it comes to flying AI. So we did something really naughty and added a hidden "navigation" mesh for the seagulls to randomly fly on.

So in this gif above, we can show you that the seagulls are actually randomly flying on a "hidden mesh". As you see we can make the mesh appear to show you exactly what it looks like. This did not affect the performance or lighting of the island and the mesh goes around the coast of the island so the seagulls will follow the beach line. In a way it is a flawless way of the seagulls never being stuck against a wall or obstacle.

Well, that's it for this week, slow moving, but coming along, a few more tough weeks of bugs and fixes I think.

Our Discord channel invite is open to any cryptonian here: https://discord.gg/Gr3kH9T
So jump in and drop us a line.

Cheers and enjoy our upgoats below, thanks to a @ryivhnn