The creation of Geiger Gary, a Pirate Software Game Jam 2025

in GAME DEV10 months ago (edited)

I teamed up with 4 other people to participate in Pirate Software's 16th game jam. The people I teamed up with were new to game jams and a 3 of them had never used Godot before. I have never grinded as hard on this project as anything in my life.

Usually, the game jams i have done have been 96 hours long. this was a two week long game jam. We thought this was nice because it gave us time to not stress. but oh were we wrong. with all that time it caused us to think. and sometimes thinking about things is bad lol.

sadly, the game broke 4 hours before the jam deadline and we had to submit a broken project, only to find out 2 days later that it was simply a setting in godot we had to change.

anyways. ill share with you what we made.

The theme was "You Are The Weapon" so we decided on the idea of a stealth game where you play as a radiated man who poisons the enemies without being seen.

oozeman-Sheet.png

The idea was to make a 2.5 d game where you could go through walls and ceilings.

womp poster.png

the mechanic of going through the ceilings ended up being called "womp" due to the description of the sound we thought it would make.

womp.gif

I'm going to drop some art assets here but i feel like you should just play the game. the offical itch page has the broken version of the game on it because thats all we could publish by the deadline.

i stayed up until 8 AM the night of the submission. and i couldnt believe it didnt work.

i felt sick to my stomach. we worked so hard on this for the last two weeks. why did it have to break during the last 4 hours of the jam?

we found out that in project settings, there is a rendering limit where if you have more than 1000 meshinstances in the scene the HTML export shows a blank scene.

would have been nice to know this. or for godot to give some kind of warning.

https://github.com/godotengine/godot/issues/96968

thanks to that dude for showing us.

the universe played a cruel joke on me. i felt like it was my fault because i had us make a single scene with all the objects instead of separate ones. i felt like i fucked everyone over.

the universe keeps trying to give me situations where i get super bummed out to see how i react. this is the main challenge of life i think. my job is to not get bummed out. life can be fucking hard.

anyways...

gary freefall.gif

gary idle.gif

garywompjump.gif

gary walk.gif

garydeath.gif

gary jump.gif

garywomp.gif

i even figured out how to make a custom loading screen for the game

slime.gif

im writing this two days after the jam and still feel pretty bummed out. i HAVE to look at the bright side because its just fucked up what happened to us.

Our game would have for sure placed in the top 10. its so much better and cooler looking than anything else ive tried thats been submitted to the jam.

bossbabydeathrun-Sheet.png

we even have a boss fight at the end.

so much work was put into this. we have epic voice overs too. you gotta play the game to see for yourself. its crazy

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made a bunch of modular building materials for making the levels. they all had code attached to them that made them either "wompable" or non- wompable

Screenshot 2025-01-20 at 1.42.45 AM.png

Screenshot 2025-01-28 at 11.02.46 AM.png

here is the hidden setting in godot that we needed to change the number of. its the renderinglimits/ spatial_indexer.

it is default set at 1000. so the second we put 1001 objects into the scene it would cause the scene to be blank ONLY on the html export. this was maddening 4 hours before submission deadline. took us 6 hours the next day to find this setting in godot.

Screenshot 2025-02-01 at 12.02.29 PM.png

kill.gif

did the universe play a cruel joke on us? does god not want me to have some kind of future in game development? i guess only time will tell. i am probably being overly dramatic but to be honest with you i am tired of dealing with being screwed over by life lol. it gets old. but i guess its all part of the great learning experience of life.

skyHench1-Sheet.png

ok ill stop. ill be grateful. the team i worked with was so freaking sick. cc @seadogtheugly .. super nice guys, with great taste in music and art. brilliant coders. i am very proud of what we made. honored to be lead artist in the project. we had cull intro cutscene and ending cutscene with epic dialog. try to beat the game to see the end cutscene.

cutscence 1 b.png

CUTSCENE3.png

CUTSCENE2.png

CUTSCENE4.png

here is the official itch page for it with the broken game on it.
dont play the game here: LEAVE A COMMENT HERE THOUGH!
https://cull-sans.itch.io/geiger-gary

instead, you can play the game here, after we found out the glitch
https://cull-sans.itch.io/geigergary

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I feel you, but don’t be bummed! You should be proud, the game is awesome! Played a bit but haven’t dived in too deep yet, will do though! Super cool designs and voice-over!

It’s funny how the first scene of the game says '4h later,' and the game broke 4h before the deadline! Talk about irony! 😂

dude yeah i didnt even realize that about the number 4 there

it ooze style ahah. Too bad for the not making the jam time I feel for that as it happened to me kinda twice >,<.
Great mechanic in the game it was a bit slow to pass from the states but at times you could swish through guards grinding on the ceilings and feeling less like a stealth game and more of a fast paced platformer if you get the timing right.

thanks for playing man. are you saying the performance of the game was laggy and slow ?
what do you mean "pass from the states?"
i liked hearing you got the hang of it and was able to cruise through the game. how far did you get? there is a boss and an end cutscene haha.

Ehi sorry to get back to it only now! No at first I didn't get how to properly switch from ceiling/floor but then I got the hang of it. The only technical issue I got was from the sound but maybe is some compression for the web version? I finished it and got the cool ending with the awesome cutscene, so cool.
I got the hang of it when I stumbled fighting against the rotating blade,that section was hard and I tried going fast in and I saw that if you keep switching up and down you can use the power like some gravity suit and dodge the enemies.

i’ll definitely play it. congrats with finishing it!

thank you so much. the journey was somethin else!

i tried it. it's fun but the game is very slow on my computer. it's like 5-10fps. the game is also hard :) i keep dying

you have to keep your life filled up by radiating fools. thanks for the report on the performance though. it runs fine on my comp but its good to know it might not be accessible to people with slower computers

I understood about radiating people :) but for me it was hard because you have to hurry to find next one to radiate. Anyway, it was fun to try it!

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never seen that game before, looks strange!

did you play it? its on itch, the second link at the bottom of the post

Not yet, gotta finish Lego horizon first

lol nah, you dont need to finish that

you wouldnt have seen it before, because we literally just made it....

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