For a long time, one of the biggest frustrations for Splinterlands players has been the idea of soulbound reward cards. They’re powerful, unique, and sometimes essential in ranked battles, but you couldn’t trade or sell them. That made it difficult for collectors or for players who wanted to earn and get more cards through packs or the marketplace. With the arrival of the Conclave Arcana Reward System, all of that is about to change.
This time, Splinterlands is introducing something completely new, the Unbinding Scrolls. Instead of burning DEC directly to make your cards tradable, players will now use these scrolls to unlock their soulbound Standard Foil reward cards. It’s a full new feature that ties together the reward system, the in-game economy, and even making more usage of Splinterlands' Land feature.
What Are Unbinding Scrolls
Unbinding Scrolls are special consumable items that let players turn their soulbound Standard Foil reward cards into tradable ones. Previously, if you wanted to unlock a card, the only option was to burn DEC during special events. Since the unbinding events does not have any set schedule, it was hard to plan ahead of time since you don't know when you can unlock your soulbound cards or if those event would happen at all. This wasn’t the most convenient or flexible choice. Now, you can use a matching scroll instead — and each scroll type corresponds to a specific rarity.
There are four types of Unbinding Scrolls: Common, Rare, Epic, and Legendary.
Each scroll can only unlock cards of the same rarity. For example, if you want to unlock a Common Conclave Arcana card, you’ll need one Common Unbinding Scroll. If you have multiple card copies combined into a higher CC, then you’ll need multiple scrolls to match that number.
It might sound like a small change, but this new system actually makes a big difference. It lets you manage your collection with more control, gives value to another tradable item in the economy and creates a more layered connection between regular gameplay and resource management. If in case you don't want to unbind any cards, you can sell these scrolls in the market as well to turn into profit.
How to Use Unbinding Scrolls
Using Unbinding Scrolls is pretty simple. To unlock a Regular Foil Conclave Arcana reward card, you’ll need one scroll per card copy. So if you have a level 3 Common card that requires 25 BCX, then you’ll need 25 Common Unbinding Scrolls to unlock it completely.
When you start the unlocking process, the game will automatically check if you have the right type and number of scrolls. If you don’t, Splinterlands offers a quick and easy option to buy the missing scrolls instantly using DEC or Credits. The transaction split will remain fair: 33% to the team, 33% to the DAO, and 34% burned, keeping the system balanced within the game’s economy.
The key thing to remember is that Unbinding Scrolls are only usable for Conclave Arcana reward cards. Once this set finishes its official print run, all remaining scrolls will expire and be permanently burned after 30 days. It’s a “use it or lose it” kind of system, so timing will matter a lot for collectors who want to make the most out of their scrolls before they vanish. But don't worry. The print ends after a year so you'll have 13 months, plenty to decide what you would do with your cards, scrolls or Aura.
How to Get Unbinding Scrolls
Splinterlands made sure there are multiple ways to get Unbinding Scrolls, which is great because it gives both casual and dedicated players several paths to earn or buy them.
The most direct method is by purchasing them with DEC. Each scroll costs the equivalent of five times the card’s Collection Power, meaning higher rarity scrolls will naturally be more expensive. This ties the system closely to the game’s existing economy and gives DEC another value. Based on my research, this is something the community has been wanting for a while.
If you prefer the grind, you can also earn Unbinding Scrolls as loot in reward chests. This makes it possible to gather them naturally just by playing ranked battles and completing daily or season focus chests. It gives a nice feeling of progress even if you’re not actively spending DEC or trading.
For Land owners, there’s an even more interesting option: crafting scrolls in the Artisan Quarter. Since Aura is tied to Land gameplay, this creates a meaningful connection between land management and card collecting. Players who have invested in their land setups can directly produce scrolls using in-game resources, creating another layer of value to owning and upgrading plots.
Each scroll also has an Aura cost to craft, which makes it connected to Land gameplay. Aura is a resource produced by Land plots. This adds more use case for Lands making that feature more important if you want to stay in the game. The higher the card rarity, the higher the Aura cost to craft the scroll.
And finally, you can buy or trade the unbinding scrolls directly with other players through the marketplace. That means the scrolls themselves will likely become part of the trading ecosystem and their value could fluctuate depending on demand, rarity and timing before they expire.
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