Part 5/10:
These games aren't just critically acclaimed; they’re culturally impactful phenomena, created without the usual corporate shackles. For example, Blueprints, a puzzle adventure made by a single developer over eight years, received a 92 on Metacritic, outperforming many triple-A games. Similarly, Clare Obscure, a French indie RPG from a 30-person team, sold over 3.3 million copies within a month, showing that niche projects rooted in passion can dominate the market.