Part 6/10:
Indie developers and small teams are now producing titles with massive audience engagement and critical success. The game Schedule 1, developed by one person, attracted nearly half a million concurrent players on Steam — the largest launch ever for a solo developer. These achievements expose the myth that only large studios can produce hits, highlighting that quality, creativity, and genuine storytelling are more vital than size or budget.
A New Generation of Standout Titles
Notable examples include:
- Kingdom Come: Deliverance 2, which sold 1 million copies in 24 hours and 2 million in two weeks, demonstrating how true-to-vision projects can succeed without the aid of publisher mandates.