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RE: The effect of land produced spells on non land owners

in Reverio3 years ago

It is already expensive for a new player to jump into say Gold 3. Now imagine adding in another layer with spells. I understand there need to be value for the land owners because of what they are investing. And that is what scares me because of all the costs going into running land. And the continued needed investment into land to keep it farming and producing its max amount.

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Yeah, it's definitely concerning...

Hopefully new players barely encounter spells until they're pretty established and earning.

That was my initial thought. Just also worries me that 150k land is all that will exists. So if for some reason we hit a consistent player base of one million players in the next two three years. That is just such a low amount and now you have really made land investors the richest players in the game regardless of their investment. There should always be situation for players new and old to really prosper. Yes I get its crypto and early investors always profit. But I literally missed the original land sale by a month and a half.

Yeah, I always found that odd as well. Personally, I really do think they'll release Land again, or do something similar but different in a year or two depending on the growth of the user base.... because, essentially, Land will consume a lot of resources initially but I don't think that will always be the case once people are producing grain for DEC or whatever... so they'll need another sink.

Yea I can see how that would be a possibility. Especially is there is so much grain being made collectively that it starts to affect the DEC price. I have enjoyed our replies back and forth thank you for the engaging conversation.

Of course! My pleasure! It's honestly great to think about Splinterlands (and Play2Earn) from another player's perspective.