The way we've planned it now is that the beta is basically the soft-launch of the main game, so items received from vials won't be temporary/reset. We may however give people the option to test battles during public alpha before beta and levels/xp/creatures/items gained during that period will be wiped for beta.
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That sounds good a public alpha before launch, I like this idea, just so people can try it out and avoid novice mistakes, waste of items and such or even find game breaking bugs
Yeah some bugs maybe the few testing it won't be able to find so it'll help with that + stress testing servers