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RE: Announcing: Holozing - a roleplaying adventure game

Love the idea of no pre-mine and non-profit.
In what ways is the team being reimbursed for consistency and commitment? At least until zing reaches a good price point.
Does capturing only apply to "wild" monsters or can opponents' monsters be also captured in pvp battles?
I like the flee mechanics. Takes out winning rewards from the equation and leaving the winner with just partial rewards. I believe it removes some botting/abuse potential.

Very excited to see this come to fruition. I see inspiration from a lot of my favourite childhood games here. Solid team 👍

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The team, maintenance and development has been receiving Hive directly and will continue to do so, that's why the game has no "pre-mine" instead of allocating tokens to team members with unknown value. The community is basically exchanging Hive for Zing through delegations if they believe in the project and that it will do well over time, eventually they'll also be able to buy healer characters and starter packs to play and everything is used for costs.

You won't be able to capture other players' creatures no, but maybe that could be a feature for those who want later on when we know no bugs can occur. :D