Linking SHINY creatures in my Holozing Fan-Lore

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Hello trainers and happy weekend!

In the previous post, I laid out some of the foundations for the elemental islands that my Holozing lore would feature. Now it's time to delve a little deeper into that, as I've had some ideas this week that I think would be good to add to give the world a little more depth.

Seeing some of Holozing's shiny designs, I think it would be a good idea to give an in-game explanation of their colors and whether they have any distinctive features that distinguish them.

I came up with the concept of Elemental Rifts.

What if I told you that the elements have hybrids, mixtures that arise from the magical rifts that connect the islands?



Enter... the Elemental Fissures

In the lore I've devised, elemental fissures would be like magical cracks in reality that appear between the Elemental Islands. They are a kind of energy fractures that arise when elements mix unstable.

These, like the elemental islands themselves, radiate power and, in a way, grant their abilities to the creatures that live there. The difference is that the fissures bring with them crazy results to the creatures they affect, whether negatively or positively.

Think of them as places where the boundary between fire, water, air, and earth breaks slightly, releasing raw energy that gives life to HYBRID CREATURES. They are not portals to another world, but to the "intersection" of the elements.


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PRISM Creatures

Within the chaos of elemental rifts, more than just normal hybrid creatures are born. Every now and then, something so strange arises that the wise men can't agree on what to call it. Some say they are divine mutations, others that they are simply "magical accidents."

Eventually, the reports dubbed them Prisms: hybrid creatures with unique colors, strange powers, and an aura that makes them shine like stars in the middle of the jungle. Almost legendary

Prisms are the "shiny" of this world, but more mystical: luck isn't enough; you need to be in the right place, in the right fissure, and just when the cosmos decides to play its game.

They're part of this world, but I don't have any plans to include them in the main story right now.



How Rifts Fit Into the Story

However, elemental rifts do have some relevance to the plot I've been planning.

They're not just a mystical decoration or a pretext to unleash rare creatures: they're the tipping point of the balance on the Elemental Isles. Every time a rift opens, not only hybrids or Prisms are born,



It also generates a tangible change in the environment: new sea routes appear, forests suddenly bloom, or volcanoes awaken. This means that, within history, rifts are like "bells" announcing that something important is about to happen.

They also serve as a source of conflict: different clans, explorers, and guardians disagree on what to do with them. Some want to exploit them to gain power; others believe they must be sealed to protect the balance. Thus, rifts are not neutral; they are areas of dispute that ignite rivalries.



And the most interesting thing is that, on a narrative level, they can function as destination points: the protagonists know that if there is an active rift, something extraordinary is about to happen, be it a Prisma appearance or a large-scale disaster. In short: rifts are the spark that drives the entire story forward.


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