What would be the stages of development for Holozing?

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Hello holotrainers

When we think about holozing development, we often assume it's just a matter of imagining the idea and that's it. But the reality is that a video game, especially a multiplayer one based on Web3, needs to go through a lot of stages that sometimes feel like climbing an increasingly steep staircase. If game development is already chaotic, I don't even want to imagine what it's like to add blockchain to the equation. But let's take a look at how this whole process works.



The first thing, as I already mentioned, is the initial idea or conceptualization stage. At this point, the developers sit down and decide what the heck they really want to do. In the case of this game, I think it's a doubly important question because we're not just talking about gameplay and graphics, but also about the economy and community, considering that this game is heavily based on the Hive marketplace.



Here, we also decide the scale of the project, or how deep we want it to be in our world, as well as the characters. They've skipped this stage a bit, including the community from the very beginning, but I think that's given the project a certain appeal. Now the community can also contribute to this initial conceptualization process, and I'm sure the development team is taking many of those concepts very well.



Next comes the prototype stage, which I'm sure is the stage the developers are at right now. It consists of seeing how plausible or easy to implement the ideas are. This whole concept of blockchain markets combined with gameplay is where it's put to the test.



The idea is to have gameplay, or at least the core gameplay, ready to test and have the testers try it out to see how fun the idea is and that there are no basic bugs. It's the game without any embellishments, and if it's not fun or doesn't work at this point, you can be sure it won't work later. That's why it's so important to do this process well.



Then you have perhaps the longest part of all, which is production. This is where the finishing touches are applied, and all those new concepts we're adding to the game are tested. It's a huge stage that consists of several smaller stages, which I think are too long to list in this post, but which are the crucial part of everything

and also the most expensive because we're now entering a context where we'll be using all available engines and all possible development departments, including graphics, art, and marketing, in all their glory.


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From there comes post-production. By this point, the game is mostly ready, and all that's left is to fix a few bugs and ensure the market and the game function smoothly. At this stage, we can say the game is complete.

This is a very superficial overview, but these are the stages Holozing will have to go through to reach us. There have been some talks about us being able to try an alpha version, but nothing concrete has been announced. Even so, I thought it would be fun to investigate and bring you this post.


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