A game of this magnitude (AAA - "triple A", large productions) takes between 2 and 5 years to be made. That's like a team of 15 to 20 developers and a budget of thousands of dollars right off the bat, which is not the case.
Between pre-production, production, testing/polishing and post-launch, a lot of gray hair and a lot of headaches attack its mentors.
More and more people are looking for immediate profit. They want everything yesterday. That's not the best attitude to have a project like this.
P.S. I leave a suggestion: update the information available in the "Rodmap V1" on the HoloZing website 😉
yeah a lot needs some updating, I need to get around to doing it soon.
while we may not launch as triple A or any A for that matter, we definitely aim to get there some day!