Holo everyone!
In this post we'll be quickly going through more details regarding the weight of your creatures and items from Alpha Vials and how we landed on them!
For starters, we have split the collection rewards 50/50 between unopened vials and opened ones; creatures & items.
Currently there are 10416.666 zing going hourly to unopened vials and 10416.666 zing going to creatures and items along with 208.333 zing going towards achievements. Furthermore as a general update, there's still 8333.333 zing per hour going towards Hive Power delegations and 833.333 zing per hour going towards zing staking rewards.
Total zing generated per hour: 30208.331
Now let's look at the exact weights!

Creatures
First up, we have assigned a weight based on average rarity of a creature, the higher the average the more weight.
Uncommon: 2
Rare: 2.86
Epic: 7.14
Legendary: 100
Holo: 10000
Then we have the card foil along with radiant creature chance.
Regular foil: 1.15
Regular foil & Radiant creature: 37
Gold foil: 12.9
Gold foil & Radiant creature: 416.7
Diamond foil: 51.5
Diamond foil & Radiant creature: 1666.7
With these values you can calculate the weight of your creature by multiplying the different weights together. For instance, an epic creature along with a gold foil and radiant skin would mean 7.14x416.7=2975.24
Items
Epic healer starter gloves: 1.11
Holo healer starter gloves: 10
Uncommon Capture Device: 6
Rare Capture Device: 8.57
Epic Capture Device: 30
Legendary Capture Device: 75
Holo Capture Device: 300
Uncommon Capture Ammo: 2
Rare Capture Ammo: 2.86
Epic Capture Ammo: 10
Legendary Capture Ammo: 25
Holo Capture Ammo: 100
Uncommon Backpack: 4.15
Rare Backpack 5.54
Epic Backpack: 11.06
Legendary Backpack: 16.6
Holo Backpack: 33.2
Epic Bicycle: 5.55
Holo Bicycle: 111.11
Epic Hoverboard: 52.5
Holo Hoverboard: 1000
Consumables are not counted.
With this, we also wanted to inform you that when the game goes live, captured creatures will also give you weight as well as crafted items. This means that those actively playing can increase their total weight and pull on collection rewards. Trading creatures and items naturally means it changes your weight compared to the total, delegating/leasing creatures and items does the same.
While the split is currently 50/50, we will be periodically shifting the weight towards opened vials as closed ones have had a long time to earn collection rewards and eventually will end up earning less and less. We will announce any changes in time. Currently there's over 1500 out of the 4000 vials in existence opened.

With these weights, for those who haven't opened a lot of vials yet, we've made it possible to calculate your total weight and be able to reverse calculate how much the total weight. We do plan on making this easier in the future where it shows each account's current weight vs the total but are a bit busy currently with more important things.
Proposal
We wanted to thank everyone who has been voting in support of our proposal, it will be of outmost help to our developers and we hope to maintain pace and bring you gameplay as soon as possible.
Thank you for reading and best of luck with your vials!

Stay tuned by following us on Hive @holozing
Official Hive community:
Peakd - Hive.blog - Ecency - inLeo
Official pages on web2:
Twitter/X --- Reddit --- Discord
Witnesses involved in @holozing if you'd like to support them with your vote:

Thanks for this! What use cases have you planned for zing in the long run? Any benefits from staking aside of extra zing rewards? Packs sales in zing, rarity odds bonuses for zing stakers etc?
Zing is going to be the in-game currency of the game so it'll be used for upgrades among other things. Also zing is used to buy the collect set pack that's gonna be released in the future. The founder the can answer the rest :)
No gameplay or vial odds benefits from holding zing. We do however, have plans in the form of sinks, although they're nothing major, every active player should be able to earn an amount of zing they may need in the game. Other than that we have a few other sinks planned such as trading fees burning zing.
Zing itself is not our focus currently.
Ow the holo creature has really a WEIGHT! Can you encounter holo creatures? I can't remember
yes, it's just that they're extremely rare, all 4 stats need to be within 0.1% of max. I'm sure having thousands of players daily encounter tens of different creatures daily will give a higher chance than opening one from a vial.
Also remember that you'll be able to improve rarity by leveling them up.
I still find it difficult to tell what foil skin etc my cards are. Is there a text layout or filter we can use to verify what we have?
There's red= fire, blue= water, yellow= electric, green= grass. The confusing part may be gold and yellow, you can tell something is gold by the darker sections inside the card such as here:
compared to yellow:
other than that there's diamond which should be different enough.
Then there's radiant versions of the 4 creatures, infurno has a blue fire, zappit is yellow instead of orange, walle is pink instead of blue and wrackoo is purple instead of green.
Ok, so the foils only apply to the creature cards. That makes sense
yes but also empty cards!
Thanks for the update! It's nice to see my daily rewards back up to the levels they were. I'm looking forward to messing around with the game when it is available.
I am sooo looking forward to when the game is live!
This post has been shared on Reddit by @acidyo through the HivePosh initiative.
Thank you for the update. Looking forward to this!
I don't understand much about tokens and rewards, but it seems very interesting to learn, and I love the characters; they look fabulous!
Thank you for letting me know. Have a great day.
Great updates. I was wondering whether it was more logical to open my package or keep it 😅
This is interesting, I'm going to do my best to get at least one Alpha Vial. The rewards sound fantastic, and best of all, I'm supporting a project that's showing signs of being a good investment. Good luck!
All of this continues to take shape, and above all, we can count on rewards that motivate us to keep going. In addition, the alpha vial makes a difference in this project.
Fun! I like math. 😁
Thanks for the details update. We are already getting ZING for assets.
I'm excited to read this. This means Holozing gameplay is in sight sooner. It's time to buy more vials and open them.
It feels good to get rewards, and I especially love what's coming up with the game.
Thanks for this update...
Atleast we know what next to do ..
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