Holozing Curation Compilation 391

Holozing Curation Compilation #391

Welcome to this issue of Holozing Curation Compilation!

Hello everyone!

This is our curation effort that aims to curate posts that are shared in the Holozing community. These posts highlighted are the finest content that our Holozing curators submit for curation. We also encourage you to visit these blogs and show these great Holozingers your support and encouragement. Engagement is what makes the community thrive, so we hope that you are taking the time to visit each other's posts.

Author: @almightygrim
Curator: @solumviz


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Zingtober Day 24: Rowdy

The theme for today's Zingtober is Rowdy, and again, to stay consistent with my other Zingtober entries that have been using the same mischievous characters to portray a story, I decided to choose Zingu as the subject for today's Zingtover messing around the room with brush and some paint that he found and overall being a Rowdy kid :D...

Author: @temari-23
Curator: @solumviz


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[ESP/ENG]˚.⋆☾⋆⁺₊Fanart Araclhet⋆🐾°

In my previous post I made a fanart about Arachlet in all its evolutionary forms, so in this case I have decided to make Araclhet again but together with Cinela and Larvie so I hope you like it ⋆🐾...

Author: @atem.art
Curator: @solumviz


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[Zingtober] 24/ Rowdy

The Zingtober’s 24th prompt is “Rowdy”. For this prompt, the character that came to my mind was the little Glimmo. This character looks so playful and that is the reason I decided to choose him for this prompt. And the idea that I had for this prompt was that to draw him as he is having a microphone and is singing in the jungle. I also added birds in the background to show that he is awaking all the creatures in the jungles including the birds...

Author: @lorentm
Curator: @solumviz


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Zingtober] Day 25 - Inferno

I began with a loose sketch to capture the pose, the direction of the flames, and especially the attitude — the smirk was essential to convey the character’s personality. I focused on composition, making sure his energy felt dominant and central. Then I moved to the lineart, defining sharp features, expressive hands, and the flow of the toga. I used dynamic, confident lines to give movement and intent to every part of his silhouette...

Author: @damoclesart
Curator: @solumviz


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LIGHT HEALER IN HALLOWEEN TOWN

Today I'm starting off with a Halloween-themed fanart. I think I'll only do fanart like this for the last few days of the month. In this case, I'm illustrating my favorite healer again, the lovely #lighthealer, in a version of Halloween Town, with a Tim Burton touch. At first, it was just going to be her, but along the way, the moon came to mind, and I think it gives it a special touch. Now, I'll show you the creation process...

Author: @yanes94
Curator: @solumviz


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Zingtober - Day 20 : Rivals

So this time for Zingtober, I went with the Light Healer and the Ocean Healer hmmmmm I do tend to draw female healers way more often than male ones... idk why, maybe I just find them more interesting to work with, or maybe it’s the vibe they give off when I’m sketching. Anyway, I thought it’d be cool to make them face each other as rivals this time, kinda switching things up a bit from what I usually do. And honestly, once I got into it, it turned out way more fun than I expected...

Author: @durlan
Curator: @solumviz


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For this Pixel Art I based it on a very retro fighting game poster, but with a Pokemon style with a male Forest Healer and a female Ocean Healer to practice the design of boys and girls with this style. I started by outlining the frame of the drawing and drawing the basic sketch of the male Healer's face with eyes, nose, mouth and hairline...

Author: @soyernesto
Curator: @solumviz


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20 Rivals - Zingtober 2025 - Holozing

’ll be drawing our two protagonists: Infurnal and Zingu—blazing Fire and freezing Ice. I’ll illustrate them as if they were in one of those classic fighting game screens, with a bold line dividing the rivals and a big “Versus (Vs.)” in the center, just like the arcade covers I used to love. I’ll be using Ibis Paint for the entire drawing and sticking to a grayscale palette. I’ll try to avoid pure white as much as possible, and black will be used only for the line art. I started with a simple sketch and gradually added lines and shading—not just with solid tones but also with gradients. Each side will have a simple background, maybe with some textures. I had to change the initial pose idea, but everything turned out just as I wanted...

Author: @mario02
Curator: @solumviz


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ZINGTOBER 2025 - Day 28: Skeletal [ENG/ESP]

For this entry, I had to create something related to a skeleton, so I came up with the idea of fusing this concept with the character Zingu. This character would be wearing the skull of another of its species, along with a bone it uses as a weapon, and wearing parts from others as a type of armor. I started by making my sketch. In this step, I opted for a fairly loose sketch, without too much detail, as I was looking to capture the general idea I had in mind. Then I moved on to creating the line art, where I defined the character's shape...

Author: @lorentm
Curator: @solumviz


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[Zingtober] Day 26 - Puzzling

The process began with a rough sketch where I tried to capture the right atmosphere—the quiet awe of someone witnessing something inexplicable. I focused on the character’s posture, his gaze through the telescope, and the subtle tension in his body language. Then I worked on the line art, refining the shapes and ensuring that every curve and fold added fluidity to the composition. Clean and controlled lines were key to expressing calmness, while the direction of each stroke helped guide the viewer’s eye through the piece...


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