
Holozing Curation Compilation #393
Welcome to this issue of Holozing Curation Compilation!
Hello everyone!
This is our curation effort that aims to curate posts that are shared in the Holozing community. These posts highlighted are the finest content that our Holozing curators submit for curation. We also encourage you to visit these blogs and show these great Holozingers your support and encouragement. Engagement is what makes the community thrive, so we hope that you are taking the time to visit each other's posts.

Author: @sephiwolf
Curator: @solumviz

I had had the idea for a long time, and I even thought about adding many more characters, but that would have taken more time, and I didn't think I could meet the deadline. When creating the sketch, I decided to change the design of the trophy. I should mention that I was designing it separately from the characters. The design I used was a large Z in reference to Zing and a V in crystal in the background in reference to Victoria. We created the line art, which took me some time, and for the trophy I used a different type of brush size. These straight lines are achieved by holding down the shift key...

Author: @gooze
Curator: @solumviz

The Holozing tournament, where the Z CUP was being contested, featured all the best Healers with their most powerful creatures, prepared for every battle with their best items and strategies. In the final battle, the Ocean Healer emerged victorious thanks to being able to heal her Walle at the last moment, allowing her to recover and attack with everything she had, thus taking the crown for the Oceanic Healers...

Author: @akijirokoma
Curator: @solumviz

Today I bring you a piece that was originally conceived as sombre, but in the end I didn't like the idea and changed it to something more parental. I'm enjoying this phase of showing creatures as if they were mother and child. For this type of piece, I'm holding back a little on Naara, but in the end I felt like I wanted to give her some light, so I decided to work with these two creatures. I started with a simple sketch that may not be understandable due to the number of colours, but I sometimes use them because I get confused or don't know how to fit an area in, so I use them to guide me. After...

Author: @lorentm
Curator: @solumviz

The process began with the sketch. I started by outlining the main poses of Fally and Fal, focusing on their posture and expressions. I wanted the body language to clearly show the mentor-student dynamic, even before adding any detail. Next came the line art, where I carefully refined the shapes and defined the feathers, giving them a sense of motion. The clean lines helped capture the energy of the scene and gave each character their own distinct silhouette...

Author: @almightygrim
Curator: @solumviz

Today's theme is Skeletal, and honestly, it all points to a single idea: a skeleton. Now, since the game has no "Skeleton" monster per se, I thought it'd be a good idea to draw one of them wearing a skeleton-like costume (and it's quite fitting of the theme we see these days, since Halloween has been lingering around). Since Glimmo and Zingu are the two kids I've made a secret arrangement with, I decided to draw them. Zingu looks more like a human when standing up, so I decided to...

Author: @mario02
Curator: @solumviz

I opened my canvas and started working on the sketch, beginning with the line of action to place the character and establish the pose. Then I built the character along with the trophy. Finally, I cleaned up the lines to define the line art. I applied a fill layer to the entire character, then I gradually applied tones in grayscale, playing with the values to generate contrast within the composition. Afterwards, I used a soft brush to create the first layer of shadows on the character, which helped me quickly establish the light direction and define volume. Then, with a harder brush, I worked on the darker shadows, blurring the...

Author: @soyernesto
Curator: @solumviz

The prompt for today is day 27: Onion!
And I know someone who loves onions but cries just from looking at them—friends, let’s give a warm welcome to Forest Healer. As I mentioned earlier, today’s protagonist is Forest Healer in his most kawaii form—Forest Healer in chibi version! He loves to cook, but he has a serious problem in the kitchen: he can’t look at or smell onions. Even though he loves their flavor, cooking them makes him cry. So today we’re drawing him with tears in his eyes as he hugs his beloved...

Author: @lorentm
Curator: @solumviz

The journey began with a rough sketch, where I tried to capture the overall shape and emotion of the character. I focused on his expression first, ensuring the eyes conveyed that sense of inner emptiness. Once the structure was set, I moved on to the line art. This step was about precision — defining the scars, folds in the clothing, and the edges of the void in his chest. Clean, confident lines gave the figure its solidity and presence...

Author: @yanes94
Curator: @solumviz

The whole thing started super simple. I made a quick sketch one of those days when the power was out (which happens a lot, lol). When the lights finally came back, I moved it to my PC and started the long part.... cleaning, fixing, and tweaking it over and over until the lines looked the way I wanted. For the face, I used a photo of this girl (no clue what her name was, idk) , to have her as a reference , she had the perfect...

Author: @sephiwolf
Curator: @solumviz

I think this illustration would look good horizontally, but since the art on the cards has to be diagonal, I made the character jump and attack. You can see everything it will have in the sketch, but the line art will only be on the character. We apply the base color! “I missed saying that.” Since the theme is fire, I used a very warm palette and a cool part to create contrast in the sky. This way of making flames is similar to what you get with a fire brush, except that I plan to blend it and work on it later...

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