In this video, I discuss one of the recent comments I got on my channel regarding the new player experience. It was from someone who claimed to be a new player, who actually enjoyed the game and it's strategy, yet quit after one month when they decided it was not worth spending as much money as required to play at the most competitive levels. There is a lot to unpack here as the new player experience has come a long way in my opinion, but there is still a lot that can be done. Whether it's guilds, new formats, or other features the team can add, my hope is that the experiences that Splinterlands offer can be something that people at any level can come to enjoy. Live ghost card tournaments are definitely underutilized so I hope that can be expanded on as well.
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Hey, Aftersound! 😉
You brought up an interesting topic and the team should definetely be more focused on some critical aspects of the game.
I made a Hive post inspired by your video where I talk about ranked mode, tournaments and competitive play. You can find it at the following link :
https://peakd.com/hive-13323/@papageno26/social-media-challenge-do-not-look-inside
You can scroll through the first part but I'd really like to have you comment on the state of ranked and some of those other things.
The game is actually in a good state and there's many exciting things coming soon but there seems to be a disconnect between the team, the high-level players and the budget players on some of those issues. I think there could easily be some sort of compromise where everyone is happy and the game is more succesful and enjoyable overall.