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This Rare Life monster from the Chaos Legion edition boasts a win rate in battles. Its speed manipulation can be pivotal in gaining the upper hand.
- Stats (At Max Level – Level 8) 
 Mana Cost: 4
 Attack Type: Magic (3 magic damage)
 Speed: 5
 Health: 4
- Abilities (By Level) 
 Level 1: Slow (Reduces enemy team’s speed)
 Level 4: Rust (Removes enemy armor)
- Card Analysis 
 Time Mage is a solid support magic attacker with strong speed control (Slow) and armor removal (Rust).
 At higher levels, Blast makes it dangerous in rulesets that allow multi-hit effects.
 Low mana cost (4) makes it effective in low to mid-mana battles.
- Weakness 
 Low HP (5 at max level) → Vulnerable to Sneak and Snipe attacks.
 No self-sustain → Needs tank/support cards to protect it.
 Magic reflect counters it → Faces problems against anti-magic cards like Djinn Chwala or Void ability users.
- Strength 
 Speed Manipulation (Slow) → Gives your team an advantage in turn order.
 Armor Removal (Rust) → Helps counter Life and Earth teams that rely on armor.
 Low Mana Cost → Works well in low-mana battles while still contributing a strong debuff.
- Mana Cap Effectiveness 
 Mana Cap →Effectiveness
 Low (12-20) →(Great pick, low cost)
 Mid (21-38) →(Still useful for support role)
 High (39+) →(Other higher damage magic units may be better)
- Battle Strategy 
 Use in Speed Control Strategies → Combine with fast allies to ensure first strikes.
 Great vs. Armor Teams → Rust can remove enemy armor, allowing faster kills.
 Pair with Magic Attackers → Works well with Obsidian (Earth) or Alric Stormbringer (Water).
- Best Positioning in Lineup
 Position
 2nd or 3rd →Best for protection while dealing magic damage
 Backline (Last Slot) →Can avoid some Sneak attacks if no better option
9.Effectiveness in Different Rulesets

