This week's topic focuses on the different use cases of the fire splinter and some tips and tricks to get those wins. We will go over the strengths as well as weaknesses of the red deck. And have an in-depth analysis on a few battles I'm going to share.

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Battle 1 Fire VS Life
Full battle here: https://splinterlands.com?p=battle&id=sl_df8b27b6c09619106f5d925923ab5942&ref=beerbod
It's a melee vs range battle. It's a 26 mana pool battle with Weak Magic Ruleset. And as expected, a physical lineup will be more useful in this types of battles.
I went with Tarsa as my summoner, Living Lava for the first position tank. Scavo chemist to service as support and off tank. Ant Miners as my tertiary tank and damage absorber. Serpentine Spy to hunt low hp monsters. Tenyii Striker as my backline damage dealer together with Uraeus.
My opponent on the other hand has selected general sloan as his summoner and will go with Pelacor arbalest and Xenith Archer for his main damage dealers. Chaos Knight takes first position as tank. Truth Speaker and Time Mage as support and Gargoya Scrapper to complete his lineup.

Battle 1 Round 1
By the end of the first round. My living lava is down to 3 health. It will go down early in the next round. Some key factors for me in this round is that i have eliminated the Xenith Archer and has reduced the truthspeakers armor to zero. The pelacor arbalest which is the main damage dealer no longer has any backline defense except for it's armor which my tenyii striker and uraeus can easily take down. My Ant Miner as well has also gained 1 more HP which will be of help in the later rounds.

Battle 1 Round 2
This round is a huge turning point for this battle and giving me a huge advantage. My Living Lava and Scavo Chemist has been taken out. On the other hand, my serpentine spy took out the Truthspeaker removing armor buffs from my enemy lineups. And right after, my uraeus took out the pelacor arbalest, and the tenyii striker also removed the time mage from battle. And with all of those monsters being moved to the graveyard. My ant miner has gained a lot of HP and now sits at 8 health.

Battle 1 Round 3 to 4
From this point on, I have a very huge lead and all that's needed is for my monsters to shut down the Gargoya Scrapper and Remaining Chaos Knight. My melee damage output is more than enough to do this and I will end the match in 4 rounds without any more casualties.


Battle 2 Fire VS Life
Here's the link for the full battle: https://splinterlands.com?p=battle&id=sl_642e66df7d38d64a115e440ad808a260&ref=beerbod
It's a 12 mana pool battle with back to basics ruleset.
And with all monsters losing abilities, I went with arguably the best fire summoner Tarsa. There's also no magic threat with the splinters available so I went with the Elven Defender, for my single summon lineup. It has high hp, armor as well as decent melee damage which compliments very well with my choice of summoner.
The enemy roster consists of blinding reflector, gargoya scrapper for his melee summons. And his ranged summons buffed by general sloan, are herbalist and xenith archer.

Battle 2 Round 1
My elven defender was able to remove the first position tanks existing armor. And with herbalist and xenith archer doing the same. I'm in a bit of disadvantage as my damage output each round is only 3 compared to my enemies 5 damage.

Battle 2 Round 2
One ranged attack has missed so my elven defenders HP only dropped down to 5. This will be cruacial as this type of battle is a straight up race straightforward to the last summon standing.

Battle 2 Round 3
Another ranged attack was evaded and i was able to take out the blinding reflector. My elven defenders hp is just down to 3 but those evaded attacks are very critical for me to get a win.

Battle 2 Round 4
My elven defender was first to attack eliminating the gagoya scrapper from the battle. the herbalist moves to first position and is unable to attack. My elven defender is just down to 1 health. And it all boils down to the next round. I have a slight advantage given that my monster has 2 speed compared to the enemies 1 in both monsters.

Battle 2 Round 5-6
That slight speed advantage allowed me to eliminate the herbalist quickly, and with the xenith archer no longer capable of attacking from first position then it's now a guaranteed victory for me. The win will come in the sixth round of this battle.


Battle 3 Fire vs Earth
Watch the full battle here: https://splinterlands.com?p=battle&id=sl_c20b07a3bc755c0966f1547d509d44d8&ref=beerbod
It's a 23 mana pool battle with broken arrows as the ruleset. I decided to go with a full physical lineup and utlizing Tarsa as my summoner. Antoid Platoon takes first position with it's shield ability, Magma Troll can attack from second position due to reach, Uraeus will deal backline damage with sneak, Serpentine Spy allows me to finish of low hp monsters and Tenyii Striker to help dealing with backline damage.
My opponent on the other hand selected the Obsidian summoner and will go with a magic damage lineup. Unicorn Mustang with void ability and Failed Summoner having the reflect ability are good magic counters, too bad i don't have any magic damage which puts him at a slight disadvantage, Khmer Princess and Goblin Psychic are the magic damage dealers, Mycelic Morphoid sits at the back as backline defense.

Battle 3 Round 1
The first round puts me at a great advantage. My serpentine Spy took out the Khmer Princess, Uraeus also removed the Mycelic Morphoid from play at the backlines, And the tenyii striker in one attack eliminated the Goblin Psychic. The failed summoner did nothing and the unicorn mustang received 2 damage and only has 8 hp left. My Andoid platoon only had armor removed but is still at full health.

Battle 3 Round 2
The failed summoner was taken out by my serpentine spy and uraeus. The antoind platoon took 2 damage and it's attack also missed. Magma troll and Tenyii Striker's attacks both connected reducing the hp of unicorn mustang down to 3.

Battle 3 Round 3
With just 1 summon left, my monsters made easy work of the unicorn mustang. While the Andoid platoon went down early, it's entirely negligible as I still have 4 fire summons left with full health dealing max melee damage. Using fire against earth magic is a really solid choice.


Thanks for sharing! - @ashikstd
