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RE: Is the Splinterlands Boom over?

in Splinterlands2 years ago

This is one question we are all wondering and also trying to anticipate how things will move after the general sale. Getting out there 13 million cards needs a lot of players to absorb the pressure and I think that they have pushed things a little bit too much with these numbers. Things might improve in time, but still it is a very high number of cards thrown out there...

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With the exponential growth they experienced over August and September, I don't necessarily blame them from doing the numbers they did! It's going to be interesting to see how things shake out but the team has been crafty thus far in keeping interest so I think that they will be able to maintain a decent level of interest. Additionally, for months and months there were only reward cards available and that meant no summoners were being minted for folks. Now they have access to summoners and other things so I think it's just a developing situation.

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I totally agree. There were absolutely no summoners to purchase and this is changing now. It will allow people to enter the game for a reasonable price and probably this is very good in the long run for the game.

I have also a bit the same feeling. Looking back at the amount of cards that we had with the previous editions, 15 mio packs seems a lot but there are also a lot new players.

We have to keep in mind many cards will be locked on land. And we are not talking about level 1 cards, because the level of the summoner and monsters matter, as will the edition and probably if they are GF or not.

It may seem 15 mil is a lot in all, but I think it won't be. Plus they added those bonuses for high volume purchases, I expect a few million of them to go out in the first few days after the general sale is opened. Then, there's time for a year to sell the rest. And there are way more active players now than a year ago to consume them, even if nobody else joins (which is obviously not going to happen).