Thanks!
Aren't the win-loss ratios of the accounts that reach the prizes on the league rankings a valid reference? In a game like Splinterlands, a solid win rate should be around 55% or maybe 60% at most for the better players. 90% win rates have nothing to do with Skills. In Silver league with my Level 3 account, I'm now rank 66 and win nearly all my matches without even trying. All these matches are just not fun for both the winning or losing player.
The game should make sure players get matched with similar type opponents, this is not something that should be up to the players. I get that it's not easy to make it happen, but right now the game is just completely broken while the devs are acting like everything is great.
Normally win rate would be a great indicator. But now we are still in a transition phase where people try to figure out whether to proceed to the higher league or not. Many choose to proceed although they rather shouldn't. Eventually, more people will realize that playing in lower leagues will benefit them more, which will lead to greater competition in each league, leading to more losses for most people, including the top spots. Right now you are facing all those players who cannot proceed to next league and probably should be a league lower than yours anyways. Of course that makes it an easy win.
Give it another month and maybe some slight reward tweaks from the game and the situation will be very different. I trust that the devs are observing very closely what is going on to drive the ship ahead, as they have always done in the past years.
Fingers crossed 🤞