Land Cards, but what does this mean for survival?

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Land Cards: A Breakdown

In this article here new cards are introduced to the game and available to mint for the next two months.

  • Cards crafted directly from Land resources
  • Cards requiring Cinder, a new resource created by burning cards
  • Cards designed exclusively for Land usage
  • New Land-only abilities affecting production, efficiency, and worker management
    A new treasure-discovery mechanic: Labor’s Luck

There is an aspect to this that not many are considering, supply across modes.

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What this means for Supply, Survival

Based on the information you can glean in the article many cards are going to be burned and there won't be many cards land cards printed either. This is the aspect of the announcement I think about the most. I also am definitely thinking about burning cards for this, but one thing stops me. I'm still thking about Survival mode which rewards wider collections. I have played a bit of it, and as you folks know it's actually a hell of a mode. But what will this due to que times and matchmaking hereafter if a bunch of cards are burned into nothingness for an additional new currency to make land cards.

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What this means for Survival? Will survival exist?

This is the point of the new announcement that concerns me the most. New cards will be created (only for land) and burn other cards in the process to make them. Will there be enough supply to facilitate a robust survival mode scene? I honestly do not know. If someone committed to that game mode like myself is thinking about burning cards for my land I'm sure others are too. This event will be very interesting to see what the market is like for land and these land abilities, how many land barons will actually set Splinterlands ablaze for this? It could be potentially a lot of cards from the general supply removed from circulation, which would make survival and wild a lot less populated overall. Personally I wish this update was occurring during a period that survival was ACTUALLY RUNNING. It's been offline for months after briefly being up, and being quite a fun mode that will actually draw card use. But now we don't know how it will work when it returns? And now the supply for cards is going to take a massive hit aswell? This doesn't bod well for those of us anticipating the return of this illustrious mode.

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Talking Tidbits: Not another fucking currency

Splinterlands, with all due respect, stop printing additional tokens and subtokens and currencies for your videogame. It makes it a harder game to market and implement and adds additional layers that add cumbersome complexity to the economy. Why couldn't there are over 9 internal in game currencies (land resources aside), and at this point it's time to start thinking about how it looks from the outside. And in short it looks overwhelming. Thankfully at least foundations exists as a draw and mode for someone to try, without it the whole game would bee too overwhelming for your typical gamer to consume and hard to market. With it there is actually something to push and a way to try the game before you commit to the whole economy. I mentioned this on my stream the other day, the game has too many currencies and many of them only have one purpose and are a stovegap solution to value issues occuring with another token or resource. Temporary events are one thing, but I hope we don't see cinder enter the Splinterlands lexicon too quickly.

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Thanks for reading this post everyone. It's mostly my first impressions of this update and how it will affect the game going forward. It may be good, it may be bad (at least for my favorite mode in the game). As per usual one person who comments on this post will be give 1 HSBI and informed about it in a reply comment sometime after this posts pays out. Thanks for stopping by everyone, stay safe out there in that crazy world.

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What are the nine main game currencies? DEC, SPS, Merits, Glint, Credits, vouchers? dont know what im missing

I think Cinder will be used as a none tradeable land only currency like Aura, used to gate access to items that can be crafted, and I don't believe in this first stage it will burn enough cards overall to bother people in survival when it returns, how many times in survival have you got down to 0 cards available (DONT burn Archons!)

Land is going to come with 40/50 different resources eventually and that's going to be the fun of that part of the game, managing those resources to craft things for other players to enjoy playing the battle side of the game, few people will enjoy all aspects of this and it will eventually make people choose their lane, you don't have to be involved in all aspects of splinterlands to enjoy it

Right, I said "land resources aside" it's mostly all of the different currencies used to just purchase cards. We also have DEC-B, The tokens for the draws, and "Aura" gets used outside of land stuff as another currency to interact with the card market (when it suits them). Thanks for the comment, and idk man. There are a lot of people in this game with large collections who would rather have good cards for their land then the collection itself. The whale mentality here isn't exactly oriented around playing the game (by and large). How long will it take to find a match in said conditions? WIll they wait so long to bring survival back people decided "fuck it it's not coming back time to just make the land cards". The time frame of when it returns is an important factor here. Cheers m8 always good to see ya
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Yeah, I think survival coming back is pretty high up the agenda but cant see it before Christmas, the land cards are a "proof of concept" so if they are successful they may impact on survival with the next launch but that would probably be when survival is up and running so people will be able to make informed choices then

I don't see the draw tokens and aura as currency as they aren't tradable but see where you are coming from!

There are going to be many ways to play the game in future, Whales will whale but us small fish can still enjoy the game!

Hi cryptoniusrex! I completely agree with you. There are too many subtokens in the game, making it far too complex for new players. I was already seeing this trend with the awful Rebellion set and its dozens of promotional cards, each with entirely new abilities. A new player needs a complete understanding of over 89 abilities, their synergies, the rulesets, the dual-elemental archons, the tactics, and now the Bloodline domains. It's way too much information for a game that's essentially PvP, and with the removal of leagues, you're forcing them to learn all of that as quickly as possible so they can start winning matches and accumulating tokens. In short, the problem I see is that SPL is improvising too much and doesn't seem to have a fixed direction or roadmap for the medium and long term. Cheers.
!BBH

let them burn. means rental for cards for survival can go up. they can always adjust cooldown if really a lot of supply is gone but meh. its not that big of an issue imo