Damour's weekly breakdown of the Battle mage secrets

in Splinterlands8 months ago

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Damour's weekly breakdown of the Battle mage secrets

CHALLENGE RULES

RULESET: Rise of the Commons

Description:

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Only common and rare units may be used in battles.

  • Summoners are unaffected by this rule.
  • Make a balanced team.
  • Focus your attacks on a specific monster.
  • Water and Death are both good splinter choices for rares and commons only

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Ruleset Nerfs

Rulesets that don't supportReasons
Unprotected.pngUnprotectedTakes away the void armor counter. You could go with speed as the winning option here.

Ruleset Buffs

Rulesets that supportReasons
Armored up.pngArmored upHaving high armor will help you absorb some extra damage.
Holy Protection.pngHoly ProtectionDivine shield will protect you from one source of damage.

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Monsters breakdown
Buffs

shield.pngvoid.pngShield/Void
Shield reduces the damage from melee or ranged attacks while the Void reduces the damage from the magic attacks. Since the damage from the Blast effect is effectively halved already, having another ability like Shield or Void can reduce it further by half, and can be even reduce to zero damage.

repair.pngRepair
Having the repair ability allows you to repair the armor of your monsters.

protect.pngvoid armor.pngProtect/Void armor
Having high armor will help you absorb some damage. Similarly for magic, you can use Void Armor ability to protect against magic. Protect ability can give you two additional armor while the Repair ability will help you regain your damaged armor.

Nerfs

headwinds.pngdemoralize.pngsilence.pngHeadwinds/Demoralize/Silence
You can still survive longer if you can reduce the damage from the opponent's attack. Abilities like Demoralize, Headwinds, or Silence reduces the melee, ranged, and magic damage respectively will help you achieve this strategy this will be an ideal way to hurt their damage output.

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Summoners breakdown

Summoners buffsReasons
Summoners that give speedDealing damage first can often be the difference between winning or losing.
KelyaHaving speed as mentioned above is great but the added armor here has many benefits.
LuxSame reasons as Kelya with the added bones of some more health as well.
Mylor Crowlingif you suspect your opponent is going melee.
Grandmaster RatheGiving everyone void armor can be particularly difficult to get through regardless of the damage type.
ImmortalisGiving everyone shatter can be painful for opponents who have gone with armor plays.
Summoners nerfsReasons
NoneCan't really think of summoner with a disadvantage.

If you can think of any please let me know.

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Without further delay lets dig into a battle to see some of our recommendations in action.

Battle

As we have silent summoners in this battle it doesn't really matter who you choose. The top player has gone with the death splinter. The bottom player has chosen the water splinter. The no melee ruleset certainly does complicate things. The top player has brought a good mix of range and magic damage as well as various nerfs to his opponents damage output. In the form of headwinds from Queen of Crows and Riftwing plus a silence from the death elemental.

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Together we thrive Kapamilya

Damour the merrier
See you all out in the Splinterverse.

Images provided by Splinterlands in game and via Weekly Battle Mage Challenge post.

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Thanks for sharing! - @yonilkar