Damour's weekly breakdown of the Battle mage secrets
CHALLENGE RULES
RULESET: Rise of the Commons
Description:
Only common and rare units may be used in battles.
- Summoners are unaffected by this rule.
- Make a balanced team.
- Focus your attacks on a specific monster.
- Water and Death are both good splinter choices for rares and commons only
Ruleset Nerfs
Rulesets that don't support | Reasons |
---|---|
Unprotected | Takes away the void armor counter. You could go with speed as the winning option here. |
Ruleset Buffs
Rulesets that support | Reasons |
---|---|
Armored up | Having high armor will help you absorb some extra damage. |
Holy Protection | Divine shield will protect you from one source of damage. |
Monsters breakdown
Buffs
Shield/Void
Shield reduces the damage from melee or ranged attacks while the Void reduces the damage from the magic attacks. Since the damage from the Blast effect is effectively halved already, having another ability like Shield or Void can reduce it further by half, and can be even reduce to zero damage.
Repair
Having the repair ability allows you to repair the armor of your monsters.
Protect/Void armor
Having high armor will help you absorb some damage. Similarly for magic, you can use Void Armor ability to protect against magic. Protect ability can give you two additional armor while the Repair ability will help you regain your damaged armor.
Nerfs
Headwinds/Demoralize/Silence
You can still survive longer if you can reduce the damage from the opponent's attack. Abilities like Demoralize, Headwinds, or Silence reduces the melee, ranged, and magic damage respectively will help you achieve this strategy this will be an ideal way to hurt their damage output.
Summoners breakdown
Summoners buffs | Reasons |
---|---|
Summoners that give speed | Dealing damage first can often be the difference between winning or losing. |
Kelya | Having speed as mentioned above is great but the added armor here has many benefits. |
Lux | Same reasons as Kelya with the added bones of some more health as well. |
Mylor Crowling | if you suspect your opponent is going melee. |
Grandmaster Rathe | Giving everyone void armor can be particularly difficult to get through regardless of the damage type. |
Immortalis | Giving everyone shatter can be painful for opponents who have gone with armor plays. |
Summoners nerfs | Reasons |
---|---|
None | Can't really think of summoner with a disadvantage. |
If you can think of any please let me know.
Without further delay lets dig into a battle to see some of our recommendations in action.
As we have silent summoners in this battle it doesn't really matter who you choose. The top player has gone with the death splinter. The bottom player has chosen the water splinter. The no melee ruleset certainly does complicate things. The top player has brought a good mix of range and magic damage as well as various nerfs to his opponents damage output. In the form of headwinds from Queen of Crows and Riftwing plus a silence from the death elemental.
Damour the merrier
See you all out in the Splinterverse.
Images provided by Splinterlands in game and via Weekly Battle Mage Challenge post.
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Thanks for sharing! - @yonilkar