[ES/EN] 👊Winning with 🔥"shield" and 💥"void" in ✅"Weak Magic"

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Estas imágenes han sido mezcladas por mí / These images have been mixed by me.

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Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy he ganado gracias a mi arconte "Fithe Bladestone" que otorgo "void" a "Grimbardun Fighter" que posee
"shield", convirtiéndose en una muralla impenetrable para enemigos.
Use un team "Fire" y me enfrente a un team "Life" jugado por "akumi", es una batalla de
"mana 77" y solo con los monstruos de los elementos "Fire" y "Life" disponibles.

Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I won thanks to my Archon "Fithe Bladestone," who granted "Void" to "Grimbardun Fighter," who possesses "Shield," turning it into an impenetrable wall for enemies.
I used a "Fire" team and faced a "Life" team played by "Akumi." It was a "77 mana" battle with only "Fire" and "Life" element monsters available.


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✅Ruleset: "Weak Magic"

Esta regla de batalla establece que los ataques mágicos golpearan la armadura antes que la salud.
"Protect", "Repair" y "Rust" son útiles en este conjunto de reglas.
"Shatter" o "Pierce" anulará cualquier armadura que tu oponente coloque.
Debes usar un tanque con "shield" porque tu oponente usará monstruos con ataques "melee" y "ranged".

This battle rule states that magic attacks will hit armor before health.
"Protect," "Repair," and "Rust" are useful in this rule set.
"Shatter" or "Pierce" will nullify any armor your opponent places.
You should use a tank with a "shield" because your opponent will use monsters with melee and ranged attacks.


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✅Uso un team "Fire" con ataque mixto

Mi arconte es "Fithe Bladestone" que otorga "+2 armor" a todos mis monstruos y además otorgará "void"
a mis unidades que compartan el linaje "Dwarf".
Mi tanque es "Drybone Megalodon", posee buen poder de ataque "melee", excelente salud y buena armadura.
Su habilidad "flank" le permite otorgar "reach" a "Grimbardun Fighter" que ahora podrá hacer mucho daño al tanque enemigo gracias a su excelente poder, su habilidad "shield" le permite ser muy resistente a los ataques físicos.
Mi tercer monstruo es "Emberguard", un hechicero que goza de buena salud, se encargará de reducir el ataque "melee" de
enemigos en -1 gracias a su habilidad "demoralize".

I'm using a "Fire" team with a mixed attack.

My archon is "Fithe Bladestone," which grants +2 armor to all my monsters and will also grant "void"
to my units that share the "Dwarf" bloodline.
My tank is "Drybone Megalodon," which has good melee attack power, excellent health, and good armor.
Its "flank" ability allows it to grant "reach" to "Grimbardun Fighter," which can now deal significant damage to the enemy tank thanks to its excellent power. Its "shield" ability makes it highly resistant to physical attacks.
My third monster is "Emberguard," a wizard with good health who will reduce the enemy's melee attack by -1 thanks to its "demoralize" ability.


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✅Ubico 2 "opportunity" y 1 "inspire" atrás

Aquí tengo a "Torch Vizier", un oportunista muy veloz que se lanzará contra el enemigo más débil.
Casi al final tengo a "Portly Cannoneer", un arquero sin mucho poder pero con "inspire", se encargará de
aumentar el ataque físico de sus amigos en +1.
Y mi último monstruo es "Vengeful Monk", un neutral oportunista que atacará al enemigo más débil.

I place 2 "opportunity" and 1 "inspire" at the back.

Here I have "Torch Vizier," a very fast opportunist who will rush at the weakest enemy.
Towards the end, I have "Portly Cannoneer," a not-so-powerful archer with "inspire." He'll be in charge of increasing his friends' physical attack by +1.
And my last monster is "Vengeful Monk," a neutral opportunist who will attack the weakest enemy.


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✅Me enfrento a un team con ataque mágico y "ranged"

Su arconte es "Prunda Undervesch" de "nivel 2" y de tipo "dual", es capaz de invocar unidades de los elementos "Life" y "Water".
Su tanque es "Ulundin Overseer" sin ataque alguno pero goza de gran salud para resisitir varias rondas, también posee
buena armadura.
En la segunda posición tiene a "Moxian Rebel", un neutral cuya habilidad "weapons training" le permite otorgar ataque
mágico a sus colegas más cercanos que no posean ataque alguno.
En la tercera posición está "Nimbledook Explorer" de "nivel 2", otorgará "+2 armor" a todos sus camaradas gracias a su
habilidad "protect".
En medio tiene a "Anachron Bolter" con 2 tipos de ataque, se encargará de reducir el ataque de los arqueros enemigos en -1 gracias a
su habilidad "headwinds".
Casi al final tiene a "Meriput Magician", un ratón cuya misión será sanar a su tanque porque su habilidad "tank heal".
Y su última unidad es un arquero con "halving", será capaz de reducir el ataque a la mitad de su objetivo, se trata de "Henchling Enforcer".

I'm facing a team with magic and ranged attacks.

Their archon is "Prunda Undervesch," a Level 2 dual-type archon capable of summoning Life and Water units.
Their tank is "Ulundin Overseer," who has no attack power, but has plenty of health to last several rounds and also has good armor.
In second place is "Moxian Rebel," a neutral character whose Weapons Training ability allows him to grant magic attacks to his closest teammates who don't have any attacks.
In third place is "Nimbledook Explorer," a Level 2 archon who will grant +2 armor to all his comrades thanks to his Protect ability.
In the middle is "Anachron Bolter," with two attack types, responsible for reducing enemy archers' attacks by -1 thanks to his Headwinds ability.
Near the end, he has "Meriput Magician," a mouse whose mission is to heal his tank with its "tank heal" ability.
And his last unit is an archer with "halving," capable of reducing the target's attack by half. This is "Henchling Enforcer."


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✅Ronda 1

"Torch Vizier" es el más veloz y ataca primero que nadie, logra destruir la armadura de "Moxian Rebel" por ser el más débil.
Luego "Henchling Enforcer" destruya la armadura de "Drybone Megalodon" y además reduce su poder a la mitad, cortesía
de su habilidad "halving".
Después "Vengeful Monk" se encarga de liquidar a "Moxian Rebel" quien se convierte en la primera víctima de esta batalla.

Round 1

"Torch Vizier" is the fastest and attacks first, managing to destroy "Moxian Rebel"'s armor because he's the weakest.
Then "Henchling Enforcer" destroys "Drybone Megalodon"'s armor and also reduces its power by half, courtesy
of its "halving" ability.
Then "Vengeful Monk" takes charge of eliminating "Moxian Rebel," who becomes the first victim of this battle.


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✅Ronda 2

"Henchling Enforcer" dispara su flecha y somete a "Drybone Megalodon".
Pero después "Vengeful Monk" se lanza contra "Henchling Enforcer" y lo derriba con un certero ataque, ahora mi tanque
nunca más perderá poder.

Round 2

"Henchling Enforcer" fires its arrow and subdues "Drybone Megalodon."
But then "Vengeful Monk" charges at "Henchling Enforcer" and knocks it down with a well-aimed attack. Now my tank will
never lose power again.


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✅Ronda 3

Ninguno de los enemigos es capaz de hacer daño a "Grimbardun Fighter" porque goza de "shield" y "void", lo que convierte a mi
tanque en una gran barrera imposible de destruir.
Por lo tanto la batalla ya está ganada y solo es cuestión de tiempo para conseguir la victoria con la ayuda de mis guerreros
oportunistas.

Round 3

None of the enemies are able to damage "Grimbardun Fighter" because it has "shield" and "void," which turns my tank into a massive, impossible-to-destroy barrier.
Therefore, the battle is already won, and it's only a matter of time before I achieve victory with the help of my opportunistic warriors.


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✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?

Mi estrategia dio resultados, mi arconte "Fithe Bladestone" fue de gran utilidad al aumentar la armadura de mis monstruos
en +2, además otorgó "void" a "Grimbardun Fighter" y lo blindó de cualquier daño por ataque mágico.
Luego "Portly Cannoneer" estuvo excelente al aumentar el poder de mis unidades con ataque físico en +1.
"Torch Vizier" y "Vengeful Monk" lograron hacer mucho daño a la línea de fondo rival gracias a su habilidad "opportunity".

La próxima vez usaré un team "Water", mi arconte será "Gorgug the Endless" porque reducirá el ataque "ranged" en -1 de
enemigos y otorgará "enrage" y alguna de mis unidades posee el linaje "Orc".
Mi tanque será "Ulundin Overseer", no posee ataque alguno pero su excelente salud le permite ser muy sólido en la primera
posición, cuenta con buena armadura y su habilidad "flank" otorgará "reach" a "Commander Slade", una de mis bestias más poderosas,
que ahora podrá hacer mucho daño desde la segunda posición, cuenta con gran salud y buena armadura, su habilidad
"dodge" lo vuelve muy escurridizo para los ataques físicos y su habilidad "enfeeble" le permite reducir el ataque "melee"
del enemigo en -1.
Luego invocaré a "Daigendark Surveyor" para que devuelva la magia de los hechiceros o magos rivales.
Casi al final tendré a "Mad Ogre Anarchist" y a "Vengeful Monk" para que hagan mucho daño a las unidades más débiles de
la línea de fondo enemiga.

Strategy work? What will you try differently next time?

My strategy paid off. My Archon, Fithe Bladestone, was very useful, increasing my monsters' armor by +2. It also granted "Void" to "Grimbardun Fighter" and shielded it from any magic attack damage.
Then, "Portly Cannoneer" was excellent, increasing the power of my physical attack units by +1.
"Torch Vizier" and "Vengeful Monk" managed to do a lot of damage to the opposing backline thanks to their "Opportunity" ability.

Next time, I'll be using a "Water" team. My Archon will be "Gorgug the Endless," because it reduces enemy ranged attacks by -1 and grants "Enrage." Some of my units have the "Orc" bloodline.
My tank will be "Ulundin Overseer." He has no attacks, but his excellent health allows him to be very solid in the first position.
He has good armor, and his "flank" ability will grant "reach" to "Commander Slade," one of my most powerful beasts.
He will now be able to deal a lot of damage from the second position. He has great health and good armor.
His "dodge" ability makes him very elusive to physical attacks, and his "enfeeble" ability allows him to reduce the enemy's melee attack by -1.
I will then summon "Daigendark Surveyor" to reflect the magic of opposing sorcerers or mages.
Towards the end, I will have "Mad Ogre Anarchist" and "Vengeful Monk" to deal a lot of damage to the weaker units in the enemy backline.


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poco a poco estoy obteniendo cartas geniales, super, me encantan tus batallas