Glad that I have some progress in this campaign and what makes me more is that I got good cards that I could play with in battles and also get some experience about tactics and abilities in this game and every new chapter is much harder but I enjoy it.
As yo you can see this chapter is for Chaos Furybringer which has some good abilities and thee battle rules as you can see:
Chaos Furybringer
- 6 Mana
- 2 Health
- 3 Speed
- 2 Attack
Speed not only determines which unit takes their turn first, but it also decreases the accuracy of melee and ranged attacks. Each point difference decreases accuracy by 10%.
For example, a melee attacker with a speed of 2 attacking a target with a speed of 5 has a 5 - 2 = 30% chance to miss. And no matter how powerful, a card that’s defeated—or one that misses its target—deals no damage, making speed incredibly important.
I have used melee cards in first positon and they did a great job especially with miss that helped me not to lose my second card and I got a victory and this battle I have got 4 Cards as first time completion rewards so lets go with Chapter 6.