Would It Be So Bad If We Saw an Ad?
You're geared up, ready for battle, fingers twitching, eyes on the screen. The matchmaking wheel spins, and you wait. Thirty seconds. Forty-five seconds. Sometimes even a full minute or more. That quiet anticipation before the digital clash. But what if that downtime, those precious moments, could be transformed into a dynamic revenue stream for our beloved game? Wouldn't that be rad if we saw an ad?
We spend countless hours in the matchmaking queue, staring at what is essentially valuable, untapped real estate. Imagine the sheer volume: thousands upon thousands of battles are fought daily across our platform. Each one represents a missed opportunity, a blank canvas where potential revenue for the development team could flourish.
Maximizing Downtime: The Advertising Opportunity
Consider the implications. During those 30-60 second waits, we could be engaging with subtle, non-intrusive advertisements. Picture this:
- Static Sidebar Ads: A dedicated portion of the screen, perhaps 20-30% on the left or right, could display static advertisements. These wouldn't interrupt gameplay but would appear during the matchmaking phase. The duration could be algorithmic, adjusting based on the estimated wait time – a 15-second ad for a quick match, a 45-second ad for a longer queue.
- Dynamic Slideshows: Instead of a static image or animation, a rotating slideshow of advertisements could cycle through. This offers variety and allows for multiple advertisers to be featured within a single matchmaking period.
- In-House Promotions: It wouldn't just be external ads. Imagine seeing timely promotions for our own game – upcoming events, new card releases, special tournaments, or even other games within the same ecosystem (like a HIVE ad or another game platform's advertisement). This keeps players informed and engaged with the broader community.
The Lucrative Logic
This isn't about cluttering the experience; it's about smart monetization. Every major platform, from social media to sports stadiums, utilizes advertising space. We are essentially giving away prime digital real estate for free during one of the most consistent downtime periods in the game.
Implementing such a system would require a robust algorithm to manage ad delivery, ensuring relevance and optimizing display times. But the potential benefits are immense:
- Increased Revenue for Development: More funds mean more resources for game development, server maintenance, community initiatives, and expanding our team. This directly translates to a better gaming experience for everyone.
- Sustainable Growth: A diversified revenue stream makes the project more resilient and capable of long-term growth and innovation.
- No Impact on Gameplay: Crucially, these ads would only appear before a battle, never during it. Your focus remains entirely on the strategy and action once the match begins.
- Community Engagement: In-house ads can serve as a seamless way to keep players updated on important news and events, fostering a more informed and active community.
A Win-Win Scenario
We, as players, get a continually improving game. The development team gains a powerful new income stream to fuel that improvement. The transition would be smooth, barely noticeable, yet incredibly impactful in its financial implications.
The next time you're waiting for your opponent, imagine that blank space filled with a clever ad, contributing directly to the future of our game. It's a small change with potentially massive rewards. It's time to turn waiting into winning – for everyone.
From Idea to Implementation: The Partners Who Can Make It Happen
Bringing up this idea is one thing, but knowing how to execute it is another. Fortunately, a robust and mature industry already exists to help game developers monetize natural downtime. Not only is this idea feasible, but the tools to implement it are readily available.
Here’s a look at the types of platforms the development team could partner with to turn our matchmaking wait times into a valuable revenue stream:
1. Game-Focused Ad Networks
These platforms are built specifically for game developers. They connect our game to thousands of advertisers who are actively looking to reach a gaming audience. Top players in this space include:
- Unity Ads: A powerhouse in game advertising, offering seamless integration, especially for games built on the Unity engine.
- AppLovin: A massive mobile advertising platform with sophisticated tools designed to maximize revenue from ad placements.
- ironSource (now part of Unity): Another giant in the industry, specializing in turning great games into successful businesses.
2. Major Ad Networks
These are the titans of digital advertising who have strong, established platforms for in-app and in-game ads.
- Google AdMob: Google’s own platform provides access to an unparalleled inventory of global advertisers.
- Meta Audience Network: This allows us to tap into Facebook's enormous pool of advertisers to serve high-quality, relevant ads.
The Smartest Strategy: Ad Mediation Platforms
For maximum results, the best approach isn't to just pick one network, but to use a mediation platform. Think of it as a super-manager for ads. When our matchmaking screen has an open ad slot, the mediation platform holds a real-time auction and gives the spot to whichever ad network is willing to pay the most at that exact moment. This ensures we get the highest price possible for every single ad shown.
The leading mediation platforms are:
- ironSource LevelPlay
- AppLovin MAX
- Google AdMob Mediation
By partnering with one of these platforms, the team can integrate a single system (known as an SDK) to gain access to dozens of ad networks at once. This professional strategy guarantees the highest possible fill rate and revenue, which can be funneled directly back into developing and improving the game we all love to play. The solution is out there and ready to be implemented.
This is a great idea!
Let me know how this one turns out, I'd be interested to see what the community thinks about this
will do.
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I really like this idea!
We could set it up similarly to how they have it set up for the bots. A toggle switch to let you decide if you want to see ads or not. I think that something like this would really help reduce opposition to it.
There could also be some incentive to have it turned on eg. part of the ad fees could be used as rewards for those with it turned on, or they could get a small glint bonus.
I'm curious to see what the community thinks of this!
Let me know if you want to come and talk about this on Under the Hood
Thank you. Yes i always want the player to have some say in the game. Check this out. https://peakd.com/hive-13323/@iblast/splinterlands-and-the-power-of-opt-in-ads