Battle Mage Secrets Weekly Challenge!: EARTHQUAKE (EN-ES)

in Splinterlands2 months ago

Images obtained in @splinterlands



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EARTHQUAKE



Hola amigos de Splinterlands, seguimos profundizando en las formas de poder afrontar cada una de las condiciones de batalla de Splinterlands y en esta ocasión es el turno de ver la condición de batalla Earthquake.

Voy a explicaros en que consiste esta condición de batalla, para más tarde daros unos consejos de cómo afrontar nuestros combate y que cartas seleccionar para obtener buenos resultados. Finalmente, veremos un combate en el que intentaré poner a prueba a mi rival.

Let's start by talking about what the Earthquake condition consists of.

Empecemos hablando en que consiste la condición Earthquake.

What is the "EARTHQUAKE" condition?

When this condition is active all non-flying creatures will receive 2 points of damage at the end of each turn

Cuando esta condición está activa todas las criaturas no voladoras recibirán 2 puntos de daños al finalizar cada turno.

How to get advantage

By following these simple tips, you will surely obtain very good results in this type of combat:

  • My first tip is of course creatures with the Flying ability which there are a lot of in Splinterlands. These creatures will not be affected by the Earthquake condition.
  • Secondly and if we are going to use creatures without the Flying ability is the use of the summoner Brighton Bloom that grants the Flying ability to all our creatures.
  • If we don't have this summoner we must use summoners that provide protection, that is to say shield, summoners like Drake of Arnak, Kelya Frendul, Grandmaster Rathe are also good options to avoid the damage of the first turn.
  • It is also important to use cards with the ability Protect that give us additional shield to all our cards, we can make use of cards like Venari Wavesmith, Ferox Defender, Queen Mycelia, Truthspeaker, Ravenhood Warden or Arkemis the Bear.
  • It is also a good idea to use cards with a large amount of shield, that will prevent them from taking damage while they have shield.
  • One of the strategies that is giving me the best results is to use cards with the Martyr ability to be sacrificed. This strategy is working very well for me thanks to the fact that we make the cards that should definitely give us the victory more powerful.
  • To finish I want to talk about the ability Snare with it we will remove the Flying ability of the hit creature. The combat that I share with you can check its effectiveness when Earthquake is active.

Cómo obtener ventaja

Siguiendo éstos simples consejos, de seguro que obtendreis muy buenos resultados en este tipo de combates:

  • Mi primer consejo es como es lógico criaturas con la habilidad Flying que hay muchísimas en Splinterlands. A estas criaturas no les afectará la condición Earthquake.
  • En segundo lugar y si vamos a usar criaturas sin la habilidad Flying es el uso de la invocadora Brighton Bloom que otorga la habilidad Flying a todas nuestras criaturas.
  • Si no tuvieramos este invocador debemos usar invocadores que nos proporcionen protección, o sea escudo, invocadores como Drake of Arnak, Kelya Frendul, Grandmaster Rathe son también buenas opciones para evitar el daño del primer turno.
  • Además es importante usar cartas con la habilidad Protect que nos dan escudo adicional a todas nuestras cartas, podemos hacer uso de cartas como Venari Wavesmith, Ferox Defender, Queen Mycelia, Truthspeaker, Ravenhood Warden o Arkemis the Bear.
  • También es buena idea usar cartas con una gran cantidad de escudo, eso evitará que sufran daño mientras tengan escudo.
  • Una de las estrategias que mayores resultados me están dando es usar cartas con la habilidad Martyr para ser sacrificadas. Esta estrategia me está funcionando muy bien gracias a que volvemos más poderosas a las cartas que definitivamente deben darnos la victoria.
  • Para acabar quiero hablaros de la habilidad Snare con ella removeremos la habilidad Flying de la criatura golpeada. El combate que os comparto podéis comprobar su eficacia cuando Earthquake está activo.



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A Battle with "EARTHQUAKE" condition


Click on the image to see the battle

Mana Cap: 12 # Rules: Ferocity - Are You Not Entertained - Earthquake

Low mana fights are usually the most complicated as our options are drastically reduced. I decided to share this combat in which I give a double use to Venari Marksrat. Normally we use this card for its Martyr ability but this time it will help me in 2 ways, on the one hand with its Snare ability removing the Flying ability from the attacked creature, and on the other hand with Martyr making the creatures adjacent to it more powerful.

Los combates con poca cantidad de maná suelen ser los más complicados ya que nuestras opciones se reducen drásticamente. He decidido compartir este combate en el que le doy un doble uso a Venari Marksrat. Normalmente utilizamos esta carta por su habilidad Martyr pero en esta ocasión me va a ayudar de 2 formas, por un lado con su habilidad Snare removiendo la habilidad Flying a la criatura atacada, y por otro con Martyr haciendo más poderosas a las criaturas adyacentes a ella.

Let's take a look at the selected cards:

Veamos las cartas seleccionadas:

Line Up

Position
Card
Description
0
I will play with the summoner Quix the Deviuos for extra speed and to limit my enemy's ranged attacks.
Jugaré con el invocador Quix the Deviuos para tener un extra en velocidad y limitar los ataques a distancia de mi enemigo.
1
First position for Chaos Agent to gain some time before she is eliminated.
Primera posición para Chaos Agent para ganar algo de tiempo antes de que sea eliminada.
2
Pelacor Conjurer will be in charge of protecting me from enemy attacks.
Pelacor Conjurer se encargará de protegerme de los ataques enemigos.
3
Celestial Harpy is perfect for this type of low mana combat with Earthquake as a battle condition.
Celestial Harpy es perfecta para este tipo de combates de poco maná y con Earthquake de condición de batalla.
4
Venari Marksrat is my star card, Martyr and Snare will allow me to win the game.
Venari Marksrat es mi carta estrella, Martyr y Snare me permitirán ganar la partida.
5
To protect the rear I will use Soul Fiend.
Para proteger la retaguardia usaré a Soul Fiend.
6
Finally, Furious Chicken will also help protect me from behind.
Por último, Furious Chicken también me ayudará a protegerme por detrás.

Round 1

My enemy plays with Pelacor Mercenary who can heal and also flies, although he doesn't count on being able to eliminate his Flying ability. For this it is necessary to eliminate his first 2 creatures first. In the first turn I destroy Mycelic Morphoid.

Mi enemigo juega con Pelacor Mercenary que puede curarse y además vuela, aunque no cuenta con que pueda eliminar su habilidad Flying. Para ello es necesario eliminar antes a sus 2 primeras criaturas. En el primer turno destruyo a Mycelic Morphoid.

Round 2

Turn 2 begins and Earthquake damage is applied to each card that does not have Flying, I lose Chaos Agent, Soul Fiend and Furious Chicken and here is the key to the fight, Celestial Harpy destroys Fungus Fiend and Venari Marksrat manages to hit Pelacor Mercenary and apply Snare removing his Flying ability.

Comienza el turno 2 y el daño por Earthquake es aplicado a cada carta que no tiene Flying, pierdo a Chaos Agent, Soul Fiend y Furious Chicken y aquí está la clave del combate, Celestial Harpy destruye a Fungus Fiend y Venari Marksrat consigue golpear a Pelacor Mercenary y aplicar Snare removiendo su habilidad Flying.

Round 3

On turn 3 the damage by Eartquake is applied again, my Venari Marksrat dies doing a good job and powering up Celestial Harpy. Now even if Pelacor Mercenary heals 3 health points he will always receive damage points until he dies and my Pelacor Conjurer will hold his hits until he falls defeated.

En el turno 3 vuelve a aplicarse el daño por Eartquake, muere mi Venari Marksrat haciendo buen trabajo y potenciando a Celestial Harpy. Ahora aunque Pelacor Mercenary cure 3 puntos de vida siempre recibirá puntos de daño hasta morir y mi Pelacor Conjurer aguantará sus golpes hasta que caiga derrotado.

Round 4,5,6

Turns 4 and 5 pass quickly while Pelacor Mercenary gradually weakens until turn 6 when I end up hitting him and defeating him.

Los turnos 4 y 5 pasan rápidamente mientras Pelacor Mercenary poco a poco va debilitándose hasta llegar al turno 6 en el que termino golpearle y derrotarle.



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My opinion

We don't usually give much importance to skills like Snare but as I have shown in the shared combat, sometimes cards with little used skills can give us an easy victory.

No solemos dar mucha importancia a habilidades como Snare pero como he mostrado en el combate compartido, a veces cartas con habilidades poco usadas nos pueden dar una fácil victoria.



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Thanks for sharing! - @alokkumar121

Hi, "Venari Marksrat" with "snare" made a difference, nice game.👍👍👍