Not Even Aarmor Can Withstand Double Damage! | Splinterlands #365

in Splinterlands28 days ago


This week's battle mage secrets focuses on the Heavy Hitters Ruleset.

Ruleset Details


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In Splinterlands, the Heavy Hitters ruleset gives all monsters the Knock Out ability enabling them to do double damage to stunned monsters. Naturally, you will want to include monsters with the Stun ability to capitalize in this ruleset. However, sometimes that may not be possible due to the combinations of the rulesets, and daily. Therefore, if you cannot take advantage of the synergy between Knock out and Stun ability, do you need to focus on how to counter it? A solid strategy is to select monsters with a high level of survivability through High health, high armor and abilities that ensure survivability (e.g., Shield, Void Armor, etc,). If you can take advantage of the synergy between Knock Out and Stun abilities, further utilising monsters with abilities like Inspire will boost the damage even more.

Battle -- Full Battle History


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Battle Details

  • Mana Cap: 55
  • Ruleset(s): Heavy Hitters, Holy Protection, Lost Legendaries

Line-up Details

  • Mother Khala: +1 health to all friendly monsters.
  • Silvershield Knight: support melee monster + melee damage buffs.
  • Sand Worm + Silvershield Assassin: primary melee damage for my lineup with Sneak, True Strike and Poison to aid this.
  • Silvershield Sheriff + War Pegasus: support range damage + armor hex through Shatter ability.
  • Shieldbearer: backline Taunt tank to absorb damage and enable the front three melee monsters to deal majority of the damage.

Did your strategy work? What will you try differently next time?

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The combination of the daily focus and rulesets for this battle, hamstrung me to not choose any monsters with the Stun ability. There are only four monsters in the life unit with the Stun ability, and therefore the choices were limited. Nonetheless, as I mentioned above, your opponent could be taking advantage of the synergies and therefore I had to counter this. Therefore, I opted to have the Shieldbearer as the backline tank to absorb damage and allow the Sand Worm and Silvershield Assassin free to deal melee damage without being at risk of being attacked. Also, I played the Silvershield Knight for its melee damage buff. The battle went better than expected as my opponent also did not have any Stun ability monsters and the Shieldbearer survived just long enough for Silvershield Assassin and Sand Worm to wipe out most of the opposition monster lineup.

Do You Like the Heavy Hitter Ruleset? Why or Why Not?


Any ruleset that allows you to escalate damage is awesome. However, getting that right combination of daily focus and ruleset can prove tricky to utilize the Heavy Hitter ruleset fully. In the battle, I highlighted that I could not take advantage of the Heavy Hitter rulesets and had to improvise to secure victory. But as the game has grown and the monsters have expanded, there are more than enough monsters with the Stun ability to take advantage of this ruleset.

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