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RE: 🧩 SPS Governance Proposal: Implement a 1% Weekly Rental Efficiency Tapering Mechanism

in Splinterlands5 days ago

Thank you for your thoughtful comment — I completely understand your point. You’re right that even seemingly simple implementations can take time, and I respect that the dev team has to prioritize carefully. My intention here isn’t to push something technically heavy, but rather to open a discussion on the direction we want SPS economics to take, so that if and when priorities allow, the concept is already refined and supported by the community.

As for the economic impact — I agree that on day one it won’t move mountains. The tapering isn’t meant to “fix” the market overnight, but to start shifting incentives gradually and raise awareness about the benefits of owning and staking SPS. Right now, renting creates almost one-way sell pressure. Over months, this system could encourage players to hold and stake more of what they earn, which cumulatively reduces constant selling and increases long-term demand.

Personally, I would be in favor of a more direct intervention, such as raising the rental floor or even temporarily disabling SPS rentals altogether. However, I’m fully aware that this would likely cause a strong shock to card prices and the rental market, and that’s precisely what I want to avoid. The tapering approach offers a progressive, non-disruptive path that lets players and markets adjust naturally, while still moving us toward a healthier SPS economy.

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I agree this is a better solution than stopping rentals or increasing the floor. I just don't see it ever moving mountains. Not on day 1, not in a year, and not in 5 years.

I think it's an interesting idea, I just don't believe the effect will ever be meaningful. The biggest impact is that some people will rent more at some point to cover the loss the efficiency and some will rent the same and accept slightly lower rewards which means slightly higher rewards for the rest of the people. IMO it doesn't justify the dev hours.

But this is my opinion and it's nothing against you. I also believe we should have never implemented SPS staking for rewards before we had the player staking that the whitepaper mentions. That would be a massive project but it's one that would have a significant impact.

Maybe it could be worth to ask the team if it effectively will have a deep impact on dev hours of coding. I will do it.

That's a good idea. Ultimately I'm only slightly against it and it's not that important to me.