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RE: The Mythical Man Month and Splinterlands

Most of the team is still pretty new. Beyond the euphoria of the bull market or any new shiny thing-- most people working at splinterlands have been there less than a year. There is also euphoria and overblown expectations of what can be accomplished among every tier of leadership.

I agree the over-promising and under-delivering is getting very old-- I almost wish they'd wait till the product is ready to be shipped to announce a release date because the constant delays are demoralizing and erode faith in the team.

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Making hundred new tokens and game and reaching out to the same group of people never worked in the long run.

Three presales in a month is a bit much. I don't know what is scarier: that we potentially left nothing for Christmas sales, or that we potentially will see three surprise presales a month as the new norm.

It gets to a point where if nobody can have everything, all the assets will compete with themselves and lose value compared to what they could have been worth. Further, each new feature or token in the game adds an additional layer of complexity that could potentially scare new players away-- the game was more than scary and complex enough when I joined over a year ago. It's only become more complex since.

I'm glad to see them focus on tech modernization, the non-card market, and making LP's more accessible with the gamified pools tab, but I do think the game is becoming less accessible to new players and a little too diluted in new shiny things to chase. This combination feeds into each other for some potentially worrying outcomes. I'm just glad we also didn't have the land reveal this month-- A lot of people will be salty when their one plot they bought and hodl'd for 400$ during the bull turns out to be a common and is potentially worthless.