BATTLE MAGE SECRETS Weekly Challenge -AIM TRUE-

in Splinterlandslast year

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My Epic AIM TRUE Battle:

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AIM TRUE Battle -->

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Aim True Battles:

image.png Aim True

What does thie Ruleset?

Melee and ranged attacks will always hit their target. This counts for magic and range attack monsters, even if the enemy plays a phase monster!

Tipps for this Ruleset:

Aim True monsters will always hit their target. Anyway how fast the enemy monster is or what skills it got.
In general it is a good idea to play some fast monsters with abilities like this:

image.png Fly image.png Dodge

In this ruleset the speed and this skills are not really good. They wont dodge any hits because of the Aim True ruleset. You should try to use some other monsters. Kelya is not the best Summoner for this Ruleset.

In general slow speed monsters are hard to play because they often miss against faster enemy monsters. Especially if they hit against enemy monsters with doge, fly or phase. Slow monsters give the enemy more time to prepare for an attack and this is why the enemy monster will doge more often.

There are just 2 Rulesets in that its okay to play really slow monsters:

Reverse Speed and Aim True !

In the Ai True Ruleset the disadvantage of your missing speed stats is eliminiated. The only reason to play monsters with higher speed in this ruleset is, to attack first.

Especially the life Splinter with General Sloan got some really strong range monsters that are slow compared to other Splinters.

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However you should not forget, that your slow monsters will be the last ones in fights, that attack the enemy. You have to build a lineup that keeps them alive until they can do some damage!

Another Good Summoner for this ruleset is Obsidian:

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Range attack monsters will get the Aim True ability too. This is useless in generall, because magic always hits their target. It will just help a bit against enemy monsters with the phase ability.

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Overall the Aim True ruleset is a funny challenge that is completly underestimated. I often see people that play as usuall and they dont even care about this ruleset. But this is a nice chance to play slow ranged monsters ! You can do a lot of damage and the enemy cant escape :D

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My Ruleset:

image.png Magic Reflect image.png Aim True

I had a really special situation. I got a Aim True and a Magic Reflect ruleset. This way i knew that my enemy would play mele and ranged monsters. And i did not want to play magic too.

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Summoner General Sloan:

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General Sloan is a chaos legion summoner. Hes really good for ranged lineups but to be honest i dont play him really often. Anyway in the Aim True Ruleset and in some other situations he can be a nice option!

This was my team:

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The Tank CHAOS KNIGHT:

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In this ruleset nearly noone will play magic monsters because of the magic reflect ruleset. Thats why i chose a tank with the shield skill. This helps my range monsters in the backline to get more hits out on the enemy.

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The Secondary Tank SUNKAI HARVESTER:

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I did not want my range monsters to get into the first position that fast because this way they could not attack anymore. Thats why i used a second tank in the front. You can chose any mele monster you want that can tank some hits in this position. I choose the Sunkai Harvester because of the reach skill.

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The Sneak Attacker STITCH LEECH:

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I love to have a sneak attack monster in my team. The first reason why i chosse Stich Leech is because of the reason, that this is a really good monster for just 3 mana! The second reason is, because its always nice to have a sneak monster. If the enemy uses a low health monster in backline with high damage you can kill it fast this way!

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The Range Backline:

PELACOR ARBALEST

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Pelacor Arbalest is a nice choice in combination with General Sloan. With the +1 Range damage of the summoner and the Double Stirke skill you can do 2x 3 damage. Thats massive for a 6 mana monster!

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VENARI CRYSTALSMITH

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This card is so cheap but so op. You get 3 damage (2 damage + 1 from General Sloan) and a heal ability for only 4 mana. This is a nice option to keep your frontline alive and do some damage. Must have in this lineup!

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PRISMOLOGIST

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With this monster you get an really good backliner. You get 5 damage (4 Damage + 1 from General Sloan) and the blast ability. This means if you attack the enemy you can do up to 7 damage with 1 hit! I love to use this card in the last position because this way you can do tons of damage as long as possible and with the 2 armor and the 5 lifepoints this monster can survive some sneak attacks!

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Now feel free to test this Tactics! I would really love an Upvote ! :D

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Muy buena tu explicación saludos


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Thanks for sharing! - @zallin

Good Battle, thanks for sharing!