Splinterlands Tower Defense Dev Diary - November 18th 2022

November 18th 2022

This week has been a hugely productive one. Our level designers are finally able to actually design some levels!

Now, to be sure, they're horrible levels. Unbalanced as a greased hog on ice. Uglier than a naked mole rat (Google it if you dare). And as incomplete as the self-control of a sugar-addled toddler.

But they work! It's a very exciting start and now gives our full team the tools they need to actually PLAY what we're working on, day by day, and see it come to fruition.

Tower Defense pack sales are there for the plucking! Don't forget that for every pack you own, you'll earn SPS as a thank you for being early and waiting for the full game release.

Where We're At

As we build out our tools we're hard at work customizing all of the objects that populate the game.

  • ✅ Basic towers -- single attack and 'splash damage' are working well.
  • ✅ Basic tower attack types -- physical, magic, and pure (piercing all resistence) are working.
  • ✅ Basic 'slowdown' towers are working.
  • ✅ Basic 'stun' towers are working.
  • ✅ Basic fiends that crawl, walk, run, and fly through the paths.
  • ✅ Boss fiends that take very heavy damage.

In progress:

  • Special towers that have unique abilities such as exhancing Mana production, etc.
  • A plethora of very unique spells.
  • The mechanics of how a Hero works to turn the tide of battle.
  • Boss special abilities such as spawning other fiends, healing, and more!

Coming Up: Art

We're working on really great visuals that will delight players and also make it clear what is going on in terms of gameplay at any given moment. Some of our spells are really coming together nicely, with cool icons for the spell as well as groovy special effects when the spell is unleashed. Here's a glimpse at the "Quick Flu" spell:

Betcha didn't know that the undead can catch colds too!

We've also decided to update the look of our first Hero. We really wanted to make her a) fit more into the world of the game as it has evolved, in a style and feel that matches everything else and b) really feel like the special collectible she is, which will be beyond legendary and coveted by all players. Here she is, showing off her unique ability to achieve critical hits on the baddest baddies at long range. Our latest concepts are here:

We'd love your feedback!

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!invest_vote

@solymi denkt du hast ein Vote durch @investinthefutur verdient!
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Much better concept art of the hero! I really like number 3, long hair and tiara 😍

I can vote for the same myself.
!PIZZA

We'd love your feedback!

I asked this before but didn't get a reply: is the artwork as well as the animations so far work in progress? (map, tower attacks, spells etc.)

Yes, everything we share is in progress [at various stages] and may be modified / polished before release.

i like best the third one in line with the white hair

Cheers! I feel the same. !BEER

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I like number 3.

Middle one is my vote. Thanks for the update!

Let's gooooo look forward to being able to play this.

Hero looks fantastic; sounds like everything's coming along nicely; I look forward to playing too much of this.

🍕 PIZZA !

I gifted $PIZZA slices here:
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Learn more at https://hive.pizza!

naked mole rat (Google it if you dare)

I did (Brave Search) and it wasn't that bad.

Thanks for the updates.

Keep em coming :)

Thanks for the updates Art is always amazing from Splinterlands creative team - Need more packs

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The writing in this post was enough to make me decide to stop buying packs. Don't quit your day job...

I !LUV the white-haired version. She looks strong and wise. The others look like woke cosplayers.

I like number 1, she looks like Android 18 😊

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Nice to see the game is continuing to be developed. The art work looks good.
Out of the hero’s I like the 3 or middle one with ponytail and tiara the best .