Tower Defense Dev Diaries - September 29, 2022

in Splinterlands2 years ago (edited)

Group 2611.png

September 29, 2022

  • Where We’re At: Overview
  • Where We’re At With Development
  • Accomplishments So Far
  • Coming Up
  • Art Updates


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Where We're At: Overview

We're over-the-moon psyched that the pre-sale of TD Packs has sold out in just a few hours! It validates our concept and we aim to build a game worthy of your trust.

General pack sales are now open!

Where We're At With Development

Well before the first pack went on sale, Double Coconut and the Splinterlands team spent several months ideating on the tokenomics, in-game economy and flow, visual themes, lore, concepts, UI and UX for the game. We have a slew of concept art, Game Design Documents, game stat / economy and tokenomics spreadsheets, Technical Design Documents, and all the other 'architecture' needed to build a successful game on-time and on-budget.

We've also assembled a truly all-star team of artists, engineers, producers, and designers.

Finally, we've got our base game engine working with a game that has logic completely on the back-end, for fairness and consistency, but that feels responsive and fun on the front-end.

We're confident what we have in store is a game that feels familiar and fun for Tower Defense fans but also entirely new with a whole new level of strategy that actually can lead to earning real-world rewards.

Accomplishments So Far

  • [x] Pre-Production Documentation and Plan
  • [x] Core Team Assembled
  • [x] Core TD Engine Prototyped

Coming Up

  • [ ] Very Complex Level Design Tools
  • [ ] Polished User Interfaces for Game and Meta-Game Screens
  • [ ] Tons of Detailed Stats to begin testing Fiends, Towers, Spells, Heroes
  • [ ] Initial Map System for Levels
  • [ ] Animating Initial Set of Towers, Fiends, Spells, and Heroes

Art Updates

Meet our first Boss and a few of his nasty minions. We start with sketches and move on to coloring, shading and light, and then a slew of animations. We'll share more of our process of making these baddies come to life in future updates!

Great Reaper

Ghost Halberdier

Siren

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The art looks good, but the art is also the simple part of this project. Hopefully TD takes less time to come out than Lands, especially since it's being worked on by a separate company that hopefully wants to show us what they are capable of :)

I'm excited!

thank you for the status updates! I am looking forward to the Tower Defense game!!!

insane ....i have no words....we are blessed!!!

@butops is excited for this project now butops needs to gather packs get more packs
!pizza
!hbit