New Skills to Get Ready for

in Splinterlandslast year

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Praetoria is ablaze with news that the Order of the Scale, the enigmatic entity regulating the Arena Games, is launching a whole new deck of reward cards to go along with the Rebellion series!

These new Soulbound cards may be acquired with Glint from rarity designs and treasure boxes in the Reward Shop starting on Thursday, August 15, the first day of the season.

The Chaos Legion soulbound reward cards will be discontinued and removed from the Reward Shop afterward. You will be able to UNBIND them instead. Completely unbound cards can be bought, sold, rented, traded, assigned, or even utilized as workers on land.

Rebellion Reward Cards
Rebellion's reward card expansion will be the same size as Chaos Legion's:

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Twelve common cards
Twelve rare cards
Seven epic cards
Twelve Legendary cards
On top of this, it comes with four new abilities sure to shake up the battle.

New Abilities

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You will start round two and every round after that with a random ability from the opposing side. When hit by an attacker, there is a 25% chance that you may get a random ability. One imitated ability is eliminated by dispelling it in the sequence it was achieved. It is important to note as well that It is impossible to imitate debilitations, targeting skills, ambush, weapons training, flank, reach, charge, and taunt.

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Restore friendly units to 1/3 of their maximum health every round, rounded down. A unit's maximum health is deducted by 1 upon each recovery. I find this talent to be really intriguing, and I'm curious to see what happens when it's used on the field. I love healing but this one will shake the game on the ground. I'm hoping it can outshine some of the cards on the field or match the game.

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Make another attack on the same unit if, following a successful attack, the target has two health or less. Put otherwise, your monster can launch another attack if it hits a monster that has two or less health. When you face this talent on your opponent, you should make the most of your speed and dodge to prevent this kind of ability against you.


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Splinterlands Team added Debilitations with the Rebellion reward cards, which injure teammates instead than opponents by delivering negative status effects. You must choose if the disadvantage of a card with a debilitation is worth the extra power it offers. Cards with debilitations often have greater stats for their mana cost.


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The Three Debilitations

The Incendiary

Apply Burning again at the start of every round. At the start of each round, Burning has a 33% chance to spread to surrounding units, after which all Burning troops suffer a 2 health loss. Burning can be cleansed.

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Electrified

operates 1 damage to all units that are allies at the start of the round. a straightforward explanation and it stung to begin the fight with one damage dealt to every unit you control quite the disadvantage.

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Weary

Weary troops have a 10% chance of becoming Exhausted at the end of each round. Every round, this likelihood increases by 10%, with an ultimate probability of 80%. Units that are exhausted cannot retaliate and fail their turn.

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Those cards were just released? I just started playing this game, there are lots of skills to remember, but slowly and I am getting used to it and slowly remembering them.

A new set of Rebelion Rewards cards will replace the Chaos Legion cards on August 15. Exhilarating, and enjoyable to play. New abilities will change the meta after the update on august 15

In that case, the cards that will be replaced are going to be removed?

yes, so grab some before it's gone on the reward system.

Thanks for sharing! - @yonilkar