The upcoming set will take over from the current Chaos Legion collection, which is transitioning to the Wild Format (rotation). As officially revealed by Splinterlands, this new set is heavily centered around magic-based units and spellcasters based on their post highlight card. Much like the Riftwatchers set, Conclave Arcana is expected to introduce a new lineup of monsters, new abilities, and possibly powerful summoners. The theme revolves around the Conclave— a mysterious or surprising and influential group of arcane masters from the lore of Praetoria. Additionally, teasers have shown the inclusion of new foil types and a triple attack stat, adding another layer of excitement and strategic depth to the upcoming release.
Today, I’d like to share my thoughts and excitement about the newly revealed Conclave Arcana set, as part of the Weekly Splinterlands Community Engagement Challenge: Exploring the Upcoming Release of Conclave Arcana!. In this blog, I’ll be reflecting on a few key questions posed by the challenge: What am I most excited about with the release of Conclave Arcana? Are there any card art, lore teasers, or abilities I’m hoping to see? And how do I think this new set will impact my personal gameplay strategy? I’m thrilled to dig into each of these and explore how Conclave Arcana could reshape battles across the battlefield, especially for players like me who are always looking for new synergies, tactical depth in every match, and adapt new challenges like this.

What are you most excited about with the release of Conclave Arcana?
One of the things I'm most excited about with the release of Conclave Arcana is definitely the rewards, especially the potential to earn new cards just by playing and collecting glints, hoping there is more. The introduction of Starter, Standard, Alchemy, and Legendary packs during this month’s presale in April has really caught my attention, as it opens up opportunities for collectors and competitive players alike and egage battle experience to adapt Moden Fomat and share them. What makes it another exciting for me is the release of the new promo card, Arcane Skinwalker, a Neutral unit that offers solid utility in battle. From what I’ve seen so far, its abilities make it a strong mage-support card, fitting well into various lineups, especially in moderate to high mana battles. This kind of versatile card design adds even more excitement and strategic depth to upcoming gameplay, and I’m definitely considering participating in the presale to get my hands on it early.
Every player who purchases packs during the presale can receive exclusive promo cards:
One Rare Promo Card (Arcane Skinwalker) for every 40,000 DEC or Credits spent
One Legendary Promo Card (Gramel the Hunger) for every 400,000 DEC or Credits spent

Any card art, lore teasers, or abilities you're hoping to see?
One of the cards I’m most looking forward to seeing in battle is Gramel the Hunger, a legendary Neutral card that already shows incredible promise. What excites me most about Gramel is its potential to take advantage of multiple attack types, which opens the door to versatile strategies across different rule sets. I can already imagine pairing it with Martyr cards to amplify its stats even further, turning it into a devastating force on the battlefield. Adding a unit with the Resurrect ability into the mix could make the combo even more powerful, giving Gramel a second chance to return with boosted damage potential. While two of the newly introduced abilities still remain a bit of a mystery to me, I’m eager to explore them once I encounter them in actual matches. I’m sure they’ll add a fresh layer of complexity and tactics to the game. As I experience these new abilities firsthand, I plan to dive deeper into how they function in various rule sets, how to best utilize them, and eventually, how to counter them—turning that experience into future blog content to help others strategize as well.
And of course, there’s even more to be excited about—particularly the stunning rare cards Bella Ratajowlski and Raze Calantrap. What really makes them stand out is not just their rarity, but their brilliant foil variants. Bella Ratajowlski, for example, comes in a striking gold foil, while Raze Calantrap features the brand-new black foil design. These foil versions not only highlight the card’s uniqueness and aesthetic appeal, but they may also represent a higher potential value in the market or gameplay significance. The visual design of these Arcane foils is seriously impressive, showcasing just how far Splinterlands has come in terms of creativity and flair. I'm definitely crossing my fingers and hoping to get lucky enough to pull at least one of them during the presale or in future drops—just imagining having one of those shiny beauties in my lineup is flexing, and utilizing strategy is Weapons Training ability.

How do you think this set will impact your personal strategy?
As someone who plays competitively in tournaments, brawls, and playing modern format, I predict a notable impact on how teams are drafted and how summoners are valued. The influx of magic-centric cards will undoubtedly elevate Void and Silence into staple mechanics again, especially if you have Immortalis, and I anticipate we'll see more hybrid magic-tank lineups. Personally, I’ve been experimenting a lot with magic-heavy splinters like Earth for Immortalis spam magic with Runemancer Florre and Life with Aves Sturgis with Weapons Training ability. If Conclave Arcana introduces new synergy-based units for those elements, it could create an entirely new team splinter types strategy.

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