My favorite Conclave Arcana card: The Agents of Correction Auroral Elementals

in Splinterlandsyesterday (edited)

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Good day, everyone and splinterlands community, Today, I will sharing my favorite Convlave Arcana card which is The Agents of Correction: Auroral Elementals. This card has not only impressed me with its unique mechanics and synergy but also become some key part of my go-to strategy when using Life Element teams in Modern Format battles.

The content of this blog I’m sharing answers the instructions from Splinterlands Community Engagement Challenge: Conclave Favorites!, which is my participation in this challenge. You can also take part in this challenge as long as you follow the instructions provided.

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I love using Auroral Elementals in my Splinterlands battles because it is simple, works well with Life Element units, and is affordable to rent. It’s easy to use and works well without complicated setups or specific conditions to trigger its ability and good positioning. it a great for both beginners and pro players in all battle formats. Its compatibility with defense-oriented cards like Ujurak Elder, Caravan Guard, and Time Meddler helps me create strong teams that can outlast opponents through endurance and control. I also prefer it because it is low cost, as it is one of the cheaper Conclave Arcana cards to rent. This gives me great value without spending much DEC. Most importantly, it pairs well with my Chuul Jujinchi Archon, a Life and Earth hybrid summoner that boosts both shield-based defense and supportive damage. Depending on the rule set, I can switch between defensive durability or offensive pressure, making Auroral Elementals a versatile and reliable asset in nearly any battle.

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A Strategy That Makes It Shine

When I use Auroral Elementals, I typically pair it with Life or Dragon summoners that offer flexibility, such as Akane or Quix the Devious. This lets me combine it with tanks like Halfling Refugee or Shieldbearer to absorb damage while supporting them with Ujurak Elder’s Triage or Time Meddler’s Repair. The Auroral Elementals play a important role in this setup by keeping the entire formation defense and offense with Armored Strike Ability.

In certain rule sets like Armored Up, Heavy Metal, Equalizer, or Close Range, Melee Mayhem this card shines. Its supportive abilities work well under these conditions, allowing your team to take punishment that would usually crush a standard composition. In matches where Magic damage is strong, the Auroral Elementals can still help by providing constant shield regeneration and flexible protection.

One of my favorite setups are the use of Chuul Jujinchi Archon, Auroral Elementals as midline support putting it in seconnd position since it is a melee and has Reach ability, and Nimbledook Explorer as my secondary attacker. The Archon’s mix of Life and Earth gives balanced stats and defense based on my card that I have, while Auroral Elementals improves their durability. This combination lineup strategy lets me withstand long round battles while gradually breaking down my opponent’s front line units. It’s not the fastest strategy (speed difference stats), but it’s very satisfying when done correctly, especially when the opponent’s attacks start losing effectiveness each round.

Let's dive straight into the battle (Modern Format), where I utilize this card for extra protection stats to my team.

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Into the battle: https://splinterlands.com/battle/sl_68329b412fbfe67e696edb46da64bdb3

Battle in Action

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In this battle, the rule sets are Explosive Weaponry, Melee Mayhem, and Heavy Metal with a mana cap is 38, and the earth element is the only element inactive. Since the Dragon element is active, I will use Akane Archon with the ambush ability. I plan to use Rage and extra cards in my hand because I have only a few cards with armor. Since the Heavy Metal rule set is active, I can only use units that already have armor stats. I deployed Skypire Yak, Nimbledook Explorer, Rage, Spellmonger, and Auroral Elemental in that order. My strategy focuses on both magic and melee damage. I have Rage as my magic dealer, which has a weapons training ability that boosts adjacent magic stats. I also have a triple melee damage dealer. The armor stats increase melee damage because of the Armored Strike ability from Skypire Yak and Nimbledook Explorer. This makes my team composition more powerful in terms of damage.

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The opponent chose Cryptic Archon as the summoner and set up a team that included Commander Slade, Death Ranger, Yaba’s Pickle, Moxian Rebel, Broken Earth Thug, and Henchcling Enforcer.The opponent positioned its units to improve the stats and work well with the Archon's abilities. The opponent's strategy focused on gaining a speed advantage, which could increase the chances of my team's melee attacks miss (all physical attacks). Despite on that, I felt confident going into the battle because my lineup had both magic and melee stats advantage compared to the opponent which could overhelm the opponent. Still, I wondered if my melee units would land their crucial hits or if the opponent’s speed would give them the edge in the fight.

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And as expected the overhelm by my power stats difference though some of my attacks were miss, my magic attacks were'nt.

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This is my favorite card and usually use in the modern format battle. So, if you’re looking for a cost-effective, reliable, and versatile card to anchor your Life or Dragon teams, look no further than Auroral Elementals. The Agents of Correction. It may not always use in most rule set of the spotlight, but in the right hands, it can quietly win battles that seem impossible.


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A Big Thanks! For supporting me, being here, and coming this far. I hope this strategy assists you with some of your battles with these rule sets in modern format conclave and rebellion sets.

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Credits:

Thumbnail Edited the Design photo Splinterlands Modern League using PicsArt
Screenshot In-game splinterlands

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