All right, while we get everyone added, uh, we've got quite a few, uh, games that are going to be coming on Hive to, uh, to talk about their projects and, um, pretty excited about it. We got, uh, Wrestling. org online. We got CryptoCompany CEO, TerraCore, um, Winterlands, um, Craft Inc. Got a, got a stacked panel, super excited to talk to you guys.
Um, so, apologies for the long delay, uh, since the last town hall. We took a little, uh, little holiday there. So, TerraCore, you should be speaker now. Eric, how are you, man?
Hey, I'm speaking from the computer. Can anyone tell me with the thumbs up if you can hear me correctly?
Okay, perfect. Yeah. So, before, well, we're gonna wait a couple of minutes, of more minutes, so that more people can join. Let's hope that we can, we are already 47 people. Wow, that's amazing. Let's try to see if we can get to 200. I mean, we are 10, 000. Content creators on high blockchain. So I don't think 200 people are too much to ask But in the meantime while we wait for more people to join Um, there are some new DHF proposals up.
I encourage you or we encourage you to go check them out. Remember that your stake is your voice in the high blockchain and the governance in the platform. So if you want something to be funded. By the community fund, the decentralized hype fund. Then go check them out. You can do that in two of our more main front ends, which is e, c, and pt, and you can just, just go to the governance section.
You can either go to the witnesses, which is also something that we encourage you to do because there are so many active witnesses over there that don't eat your boil. Your, your, your, your vote right now, but others might do so just make. Uh, sound decision, inform yourself and very much so, and then the proposals go check.
And if you like any of them, show them your support. If you don't like what it's getting funded, vote the return proposal. That's the way that you can say, okay, I don't want these projects or these concepts to get money from the DHF. I'm going to vote the return proposal. And Nifty, what is going on with the gaming industry?
In the Web3 space, I think that a lot of people are saying that Web3 gaming is going to be one of the main narratives for the next cycle. Well, for the end of the cycle and the beginning of the next one. Uh, what do you have to say about that? Do you think that's correct?
That's a tough one, man. I, I, I do. I, I do think Web3 gaming has a very bright future, and I do think, you know, games that, that integrate, um, NFTs and, and blockchain assets and connection, even just connections to blockchains for, for transactions or verification or whatever. I do think that, Uh, they have a bright future and as, as small of a community as we are here on Hive with our 10, 000 or so users, I mean, we have some super robust games, um, that are, uh, just getting better by the day and we have, you know, new stuff coming out.
So, gaming definitely has a bright future in Web 3, um, you know, obviously I'm a, I'm a Big gamer, you know that I, I very much enjoy a good game. So, uh, I, I proposed this topic and I'm glad you guys went for it. So let me nerd out for a minute. Um, but yeah, I think we've got a bright future for it and super excited to talk to some of these well established games and some of these newer games that are, uh, in the ecosystem.
And we have also pinned the, uh, Threadcast, the D Buzz, the Waves, uh, chat. Uh, I don't know what you want to call them on Waves and DBuzz, but on NLEO, it's a threadcast. Uh, but you can click on those links in the, uh, Twitter space here, and you can actually join the conversation on Hive. You can throw some questions in, um, wherever you're at.
I'm going to be collecting questions from, uh, those sources. So Hive, DBuzz, uh, not Hive, uh, DBuzz, NLEO, and Waves. Um, so yeah, towards the end, we'll, we'll have a question and answer kind of thing, just kind of like a rapid fire question. So, we also have a newsletter for our town hall witness you can subscribe to for updates.
Uh, that way, you know, you don't have to run around looking for these town hall links and whatnot. You'll get them in your email. So check that out. Uh, all of that is pinned in the Twitter space here.
Let's go. So now there's no excuse anymore to not be up to date with what's going on on Hive. We are actually going to start sending one newsletter per week with all the news about the Hive ecosystem. So just subscribe there. And even if you are not that active on Hive, but you want to keep Up to date.
Well, that's that's the best way to do it. So I think we are good to go We're 50 people here. We don't have a lot of reblogs on the space guys, so please uh, take a second reblog the space maybe the drop comment in the space remember that we are here doing this on x Instead of on chain because we are trying to attract the x crypto twitter However, you want to call it audience so Please help us, um, leverage the algorithm and drop a comment, drop a reblog, uh, drop some reactions in the space with the little emoji, uh, right there at the bottom corner of your cell phone or your desktop app, but okay, it's already, uh, 13 minutes over the hour, so let's just do it.
get started. Nifty, how, how do you want to do this? Uh, should we, uh, let the speakers introduce like very, very quick so that this doesn't become a 30 minute, uh, show fest, but at the same time, so that the audience knows who they are, what company they, they founded or are representing and what's the deal with it.
Do you want to do it that way?
Yeah, let's do that. Um, sorry to the people that I'm trying to add as speakers, TerraCore and crypto company. I don't know why it keeps removing you. So I'm adding you again. Um, but yeah, I think, uh, I think we should go around the room and just invite any, any. Game company to come up and speak, uh, about what they have just for a couple of minutes, uh, task.
Did you want to add anything before we, uh, before we start throwing it around to some of the, uh, projects? No, just glad to be here and I'm not much of a gamer, so I'm looking to learn.
Love it. All right. So, um, If anybody wants to take the lead, uh, I see we have Matt here. We have, I believe, CryptoGnome from TerraCore. We've got Smoomes from, uh, Craft Inc. Um, CryptoCompany CEO is trying to join if I can, uh, get it to work. But yeah, anybody want to jump on and just introduce your game? Uh, tell us a little bit about your project and what you got going on.
I see a wrestling org has their hand up, so go for it, man. How are you? Ladies and gentlemen, boys and girls and children of all ages. We are here today to not only celebrate hive, not only celebrate wrestling organization online, but I like to introduce you to an ECW legend who is sitting in the chat right now, listening to us, Mikey Wiprec.
ECW legend, Wu partner, and Hive content creator. Go read some of his blogs. He has some great stories about his wrestling, uh, uh, experience and his journey. And we are so glad to bring these wrestlers on to Hive. It's going to be the place for wrestling in 2024. Thanks guys.
Hell yeah. Love the energy.
Terracore, did you want to jump up and tell us a little bit about your project? What you got going on? Sure. Can you guys hear me all right? Yes, sir. I was having trouble with the desktop, uh, Twitter app, so. Uh, how's it going, guys? As always. I'm CryptoGnome, and, uh, I'm here on, uh, behalf of Terracore. Uh, this is just a two man, uh, dev team.
Myself and Asgarth, if I'm sure many of you are familiar with him. Uh, we, uh, when I started this project, I just set out to make a. Uh, space exploration game. I like idle game on hive to showcase, um, how you can create a game with basically zero fees because hive, uh, utilizes, um, like high power. And yeah, um, it kind of evolved into what it is now.
I'm not sure if you guys have seen it, but there's NFTs, there's a marketplace. Uh, there's some quest systems and, uh, boss systems and, uh. Uh, two tokens, uh, that are used in the game. And, um, when I started this, I, my goal was to open source the entire project. About 95 percent of it. It's all of it, except for the API that we use as open source.
And, uh, my goal with doing that on Hive was to help other games that are, that want to build on an ecosystem, be able to use that code and see how, you know, you can do it in the backend, um, and bring your game onto Hive. So basically. All the, the, uh, the Hive and the Hive engine code is open source on GitHub for any builders that want to check it out and, uh, implement your game on Hive.
Awesome. That's a really cool that you guys have open sourced everything and, you know, things like that are, are what helped, uh, you know, different projects that want to start building, uh, use that little bit of framework to, to start building, uh, you know, whatever kind of game they want. So that's pretty amazing.
How, um, If there was a game project that wanted to kind of use what you've built as open source, how would they do that? Uh, is there a link you could provide or, or how would they do that? Would they need to reach out? Um, on GitHub or our Discord, uh, there's links to the repos, um, under, it's just, uh, if you search Terracore on GitHub, you'll be able to see, or, Terracore or Cryptonome, you'll be able to see the, uh, repos there.
And I'm pretty sure the Hive Pizza Guild, uh, has a really good repo on GitHub. Maybe we can get these links after, with a collection of all types of open source stuff, tools, and code bases that can help people get started in building their own apps on Hive. Yeah, that would be incredible. If you could gather those links and either, uh, DM that to me or Erica, we would be happy to get those links out, uh, because the purpose of our, our witness, the town hall, uh, and these spaces is to, you know, bring, bring hive together and, and we all build tools and we should all be, have access to those, uh, to use, to build our own projects and, uh, yeah, we're bringing everybody together.
So that's pretty amazing. Uh, and yeah, I would be happy to share those out to, uh, to the community.
Uh, Matt, did you want to, did you want to introduce a Splinterlands? Sure. Uh, Hey, I'm, I'm Matt. I'm the, uh, co founder of Splinterlands. And, um, yeah, I mean, Splinterlands is a blockchain based trading card game, similar to Magic the Gathering, Pokemon, Hearthstone, those, those type of things. Um, it's also a, a unique game concept that's not simply a clone of, of one of those existing games.
And I guess at a high level, our goal is to bring You know, blockchain gaming to mainstream audiences. It's, you know, in my opinion, in a lot of people's opinion in the space, just, uh, far and away a better, a better way of doing gaming. Um, and it's going to be the future of gaming. Uh, and you know, we, we are trying to really get, get the word out and.
You know, get, get everybody, uh, who's not in the crypto or blockchain space, even to, to just see that, understand it and be able to participate in it. And, uh, still to this day, um, you know, almost 6 years later, the hive blockchain remains, I think, far and away the best, the best place to do that with the best, uh, the best tools and the best, um, set up for, you know, ease of use, uh, and security for, you know, mainstream users.
Yeah, no doubt. Um, I love that you mentioned, um, you know, being more outward facing with, with the, with the game. So, uh, obviously we're, we're small, but gaming could be the thing that brings the masses to using Hive. Maybe they don't even know they're using Hive, but they're playing a game that uses Hive as the back end, and that's huge.
So, uh, thank you guys for pushing that forward. Yeah, I mean, one of the things we try to do is, you know, build bridges to other blockchain platforms and other, you know, NFT markets and all these things. I look at all those places as like stores and we want our products to be in all those stores and it should be super simple for people to go.
Uh, and, you know, participate, get Splinterlands assets and whatever blockchain or whatever tokens they prefer to use and then be able to play. And a lot, I mean, we've shown that already, mostly with the wax blockchain, where there's, you know, a pretty decent amount of volume on Splinterlands cards. And a lot of people who use wax and get, get into Splinterlands through there.
They don't even know that, uh, Splinterlands doesn't run on the wax blockchain. So I think that's a big win. Um, and of course we do try to, um. You know, spread the word that it, that it actually does run on hive and that's something that they should check out. But the, the idea is that, like, everything is really behind the scenes and pretty seamless.
So they're not even aware that, uh, you know, what, what exact blockchain they're using. Um, and I think that's over time, that's how the whole space is gonna, is gonna have to go. It's gonna be less about, you know, people caring about specific blockchains and tokens and more about just like products that work and, and do what people want.
Couldn't have said it better. Um, you know, we're, we're going to have to evolve to a point where, uh. We just build good games and the user doesn't need to know what's happening behind the scenes on the blockchain or whatever it's connected to. So, yeah, that's where it's going to have to go for regular people to be able to use these things and be comfortable using these things.
So, yeah, amazing stuff. Mooms! How are you, man? I think you're here with, uh, Crafting. Uh, yeah, that's totally correct. So, uh, do you guys hear me? Yes, sir. Loud and clear. I'm, uh, still trying to figure out how this microphone stuff with X works, but I think it works. So, this is nice. So, basically, I am Smoomz from Crafting.
Many of you may already know me from Haikyuu, the hype style magazine. Um, Crafting will be a turn based trading card game, similar to Yu Gi Oh! or Magic the Gathering. We have already played with real cards and the game as we envisioned it, well, what can I say, it already works. There's already also a mini game which is still, yeah, which still needs to be finalized, but it's already working as of now.
Um, for our game we are trying to utilize the Hive blockchain technology as much as possible for the game. Um, this is not working for every part of the game, sadly, but, uh, we try to use Hive, uh, uh, technology as, uh, far as we can. Uh, but in any case, we are very excited to see where the road will take us and hope to welcome some of you to our game as well.
Yeah, I, uh, I, I love that. And I actually had the opportunity to take a look at some of y'all's cards and stuff like that at Hive Fest with, uh, Qury. So, uh, very cool, excited to see that game come out. And, um, the, the mini game is live. Uh, how can people access that? It's, uh, accessible under playcraft inc.com.
Should I post the, uh, link somewhere or? Yeah, if you could, if you wanna drop a link in the, uh, in the Twitter space here, you can do that. You can click the little, um, chat bubble at the bottom right, if you're on mobile, I don't know on desktop. But yeah, throw a link in there. Or, uh, there is a thread cast at D Buzz Chat and a waves chat as well.
Uh, link. So you could throw it in there as well. Awesome. Will do, will do. Uh, and I think, I think lastly we have crypto company, CEO. Paul, can you hear us? How are you?
We're having a little trouble getting them connected, so. Maybe still having trouble.
Yeah, let's let's just wait a second. I I saw Nathan Do you want to say something or maybe well, maybe you're on desktop so you cannot raise your hand. So go ahead, man Um, yes, this is Nathan. I'm the co founder of D buzz I co founded D buzz with Chris Rice in 2020 About two years ago. I co founded a game called red start with Craster Liu.
And we've started, we started working on the game about two years ago. Um, and a year ago we started on the actual app design and integrating it into the Hive blockchain and preparing it for launch. And today we published our white paper. The game is called Red Sark. Um, I published, um, a link to the, um, Red Sark white paper on my Twitter account.
Um, it's on, um, if you go to Red Sark on, and search on PeakD, um, you should see, um, the, the white paper. I'll, I'll post it here in the, in the chat as well. Um, so Red Sark is a turn based, um, Trading card game. Um, it uses a system for, um, allocating mana to players daily. Um, that mana is then used to wager against other players while you're playing the game.
Um, so when you wager your, your mana, If you win that match, that increases your XP. You then win a RET token. That RET token can also be wagered in wagered matches. And then if you want to cash out, you convert that into a Zork token, which is like the market token. So, This game is a lot like poker. You get to experience wagering, but you can't actually put money into the game.
So once you cash out your red token into Zork token, you can't put money back in into the game. Um, we're planning to launch the game. Towards the end of March, um, we're going to be launching a alpha pack. So, um, we're also going to be airdropping, um, some of the cards to users that have interacted on D buzz, um, over the past few years, and we're going to.
Um, extend the date that you can be eligible for the airdrop until March 31st. Um, so anyone who creates a post or, or comments on, um, Dbuzz post, um, then you would be eligible for that airdrop. Um, we're also going to be integrating NFT Marketplace into Dbuzz soon. Um, so Um, love to see everybody, um, check, check that out.
And if anyone has any questions, I'll be on here to answer.
Awesome, man. Love to see how new games are constantly popping up on the high blockchain. You know, that's, that's one of the main things that keeps the ecosystem alive and interested, uh, like the user base interested in the. Small gaming ecosystem within hive but for those who are joining, uh right now we are Talking about the gaming ecosystem on the hive blockchain.
The hive blockchain has no fees and has a three second technology so it allows gamers to actually have a An experience in the game without having to spend gas But, uh, to, to keep the space moving, the main topic or the main, uh, you know, what the space will, will revolve around, it's not about trying to, to put the games in front of everyone's faces, but to allow the founders and the team members who are here to share experiences, to share, uh, how they dealt with, with certain obstacles or how they leveraged certain concepts.
So. That they can keep growing and become a successful business. Uh, the main topic that I wanted, well, the first topic that I wanted to start with was with the use case that HoloSync, uh, is using right now. Acidio wasn't going to join us, but he had an emergency a couple of hours ago. He just messaged me and, uh, he, he wasn't able to come here, but I do think that it is.
A good topic to start with, and maybe Matt, you can start with this. Obviously Twitter lens is the biggest game on the high blockchain. You have a lot of experience and, and lessons learned along the way. You are here for, I think, four or five years, I'm not sure. But uh, so let's start with how, how can, how can a game leverage the existing user base on Hive to kickstart a company?
But then, how can it keep growing and, and SplinterLens, it's a great example of this, beyond the Hive community and expand to other communities, uh, like other blockchains or other kind of users within the Web3 space. Yeah, that's, I mean, uh, it's, it's been five and a half years for Splinterlands now actually, um, and yeah, we, we kick started the game with the Hive community, um, just like most of the games here.
It's, it's actually a really, uh, fantastic, like, Set up to be able to do that, especially compared to any other blockchain platform since hive itself is, is basically like a social networking, uh, like social media type platform at its core, obviously, as we all know, so like, it's just, it's built into the, the ecosystem directly that you can access, uh, it's, it's user base, like if you're, if you're building something on a Solana or Ethereum or whatever it is, there's no like just place that you can go to reach Yeah.
All the people that use that platform. I mean, there are, there are various different places, but you know, obviously there's nothing like built into any of those ecosystems specifically to publish content to people. So like Hive has a huge advantage right there since that's its core use case. So, um. You know, anyone who knows what they're, they're doing would be remiss not to use that.
Like there, there are a whole ton of reasons why it's a good idea to build on Hive. You know, we talked about the, the gas fees and the, the account recovery and all these different things. But, um, you know, there, there's also the community that you can access. And so in order to do that, um, you know, if, if they're not already, uh, like an active Hive user with a big following, uh, they can.
You know, buy and stake Hive, which they'll need for their game anyway, and just use their stake to promote their, uh, content, uh, do, uh, you know, contests and whatever, encourage, use curation as a way to encourage other people on the Hive blockchain to produce content about the game. It's like, it's really relatively simple, cheap and easy to do, and you can access, like, the exact target audience, um, You know, for, for, for what you're trying to do.
So I think that's one of the things that's underappreciated, you know, outside of the existing hive community. I don't think a lot of people realize that that's. That's like, also a huge benefit that comes with building on Hive, or even not building on Hive. I mean, you can build wherever, um, and still utilize the, the Hive, like, mechanism to, to get engagement and attention.
Um, and then beyond that, you know, it becomes more difficult, um, And there's, there's, you know, there's traditional methods of advertising. Um, we've not had a ton of success with traditional advertising. Historically, our most successful things have come with like specific, uh, like cross promotions or things with other similar platforms or products in the crypto space, like I mentioned with wax and the atomic hub platform.
I mean, we did something with a group on Tron many years ago before the whole, uh, steam takeover. Um, things like that, you know, work, work very well. And then, you know, also I mentioned earlier going out and building bridges to these other platforms, uh, so that you sort of, you get visibility for your Hive project and its assets.
On, uh, Ethereum and Solana and Polygon and wherever it is, and then, you know, if you build sort of a seamless way to act to get those assets and interact with the project from all those other places where a lot of people are, that's another great way to expand your reach out of the hive ecosystem.
We do have a very active social side in our blockchain and, you know, the fact that the games that are built here can just bootstrap from the ground. Get some testers, get some, uh, core community members, and maybe even just launch with an existing gaming user base and not just, you know, if you release a normal game on, on Steam, for example, you just have to have a big social media presence to bring in people to your game, but on Hive, and that's one of the things that I really like about Hive, that Hive.
Hive. For example, I know that you Matt for, uh, you, uh, Studecav, I think, I think there are a few more people like you that you just see something hive and you say, I'm just going to throw in a little bit of support. I'm just going to buy a few tokens or a few packs just just for the culture and just to encourage people to keep going.
I did the same with a few games that are here right now and also with some others that can come just just to support because in the end, if one game or one that grows or explodes high benefits from it. And, uh, you know what? One question that I wanted to ask you specifically was. When, when did you decide, and this is for the, for the other founders to, to maybe learn about it.
When did you decide to say, to, to, to go outside or say, okay, I think I reached my peak regarding how much of the Hive user base I can, I can award? I think I should move to the next level, or was it something that just came naturally, or were there metrics? How, how did that one went? Yeah, I mean, it was, it was a long time ago.
So I think it started in 20, like mid 2019. So it's like a year after the product launched. Um, you know, obviously things were a bit different. Back then, um, you know, we were the only gaming project on Hive at the time, so there wasn't as much competition for attention. Um, but I think, I think, you know, it's kind of relatively obvious for people running a project when you've sort of saturated the Hive market.
Uh, so I don't know exactly what the metrics are. I mean, you can, you can just look at how many, um, you know, accounts or wallets you have playing your game. You can see, um, You know, what, what percentage that is of like the hive active user base and you can look at things like what percentage of, you know, Splinterlands players is that that's like, we've, we've pretty well saturated the hive user base.
So, if you've, you know, gotten most of those Splinterlands players on hive to try out your game, I think that's an indicator that it's. It's time to look elsewhere. But also, um, I don't think you should wait necessarily and just say like, oh, we're not going to try to go outside of hives. Just because you haven't gotten everyone you can get on hive yet.
I think you should do both at the same time. Like, you know, you can, you can go do outreach in both places simultaneously. Uh, but yeah, I think it's more it's. Kind of a subjective call for each project, uh, you know, based on where they are.
Yeah, no doubt. I mean, you, you guys were kind of, uh, pioneering, uh, the gaming sector on Hive, so, uh, Bookerman, I see you have your hand up. Did you want to add something to, uh, leveraging the existing Hive base? Yeah, I would love to, uh, love to take this question, uh, just wanna, just wanna say thank you again, Eric and Nifty, uh, for hosting this, and I always love hearing Matt speak, uh, he's, he always seems like he's the smartest man in the room, and, uh, without Splinterlands, there'd be no wrestling organization online, uh, It gave us the ability to create something new and something that not every game can offer.