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RE: RavenQuest Quick Start Beginner's Guide: Top Six Tips I Wish I Knew Going In as a Free-to-Play Play-To-Earner.

in Hive Gaming5 months ago (edited)

I understand that the game mechanics may be good, but the graphics are just awful. The pixelation is over the top. Graphics like these arose because at the time the computers weren't capable of doing better, otherwise no games would've looked like this. I understand there is skill in creating subtle animations and effects withlow resolution images, but this is just way too much.

And then the perspective is super strange, on purpose. It's like a bad drawing from a 6-year old. The game is not pleasant at all to look at, and it's on purpose. I bet it puts off more people than it attracts.

Of course being web3 people come in for the money, and if that is the reason, I guess a greyscale 8-bit game would be just as good.

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I felt the exact same way on first boot -- not the pixel part (lots of people are making games in the pixel style) -- but the perspective really jolted me at first. And now I don't even notice it. Once you start exploring the world, and EVERYTHING has that same tilt it doesn't feel weird at all. And it definitely does not feel amateur.

If you've only played the tutorial it doesn't really do the art direction justice.

As for the pixel limitation, it's a very intentional choice. but more importantly, in the older games, everything was pixels. Here, the gameworld is, but the GUI is not. that means plenty of room for tooltips and flavor text and cool names for stuff, instead of just a really hard to parse font where each letter is the size of your characters head.

Re the Web3 stuff tho, you're way off I think. This game was already a success before that was ever added, the $QUEST token is just a new wrinkle.