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RE: The Worst Game Making Software Ever?/Najgorszy program do projektowania gier w historii?

in Hive Gaming4 years ago

It was 'EverQuest Next: Landmark'. Their goal was to receive help from the players to create game assets and sell them on a marketplace where the creator would get a cut from the sold pieces that other players could buy and place in their area.

Here is a video from the 2013 presentation:

The concept might've been a little ahead of its time but it seemed like a cool idea.

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It appeared 7 years too early...