Let's Review "The Divsion 2 Warlods Of New York".

in Hive Gaming4 years ago

This is a review for the latest addition to content warlords of New York. Warlords of New York is a massive expansion pack aimed to build on the success of division 2 released last year with additional story content family quested tweaks and expanded endgame material. Now there's a ton of content to go over so to keep this organized let's begin by going over what you can expect in terms of story.


Warlords of New York takes place in the Lower East Side of Manhattan where the unhinged Aaron keener has teamed up with additional rogue agents to control the remains of the city and unleash an even more deadly bioweapon the players job is simple go to New York defeat all the rogue agents and stop the new virus from being released it's a pretty straightforward narrative and one that will take you roughly five to six hours to complete but the more digestible campaign structure offered by having to hunt down each rogue agent in any order results in a far more interesting story experience than the base game the voice actor performances still feel a bit forced something that's hard to ever take seriously when playing through a loop-based cooperative game like this but it's at least consistent and the additional audio recordings and echo playbacks helped to finally provide closure on one of the divisions lingering plot threads after completing an introductory mission that sort of re-explain.how the game's controls and mechanics work the player is given free roam of the dilapidated city with a fog of war hiding objectives and landmarks and forcing the player to discover them on their own just like in the division 2 you can run around the city and conquer control points complete side missions and unlock safe houses. but the main goal here is to follow clues and identify the location of rogue agents each rogue agent has about three to four objectives connected to them though some of these are as simple as reaching a waypoint and listening to an audio recording however some objectives are full-length missions with plenty of enemies to shoot at and some cool locations to explore mission environments include an expansive underground mall a massive freighter beach near a bridge and even the New York Stock Exchange what makes these missions even more interesting though.


The boss encounters, each boss has her own unique skill sets requiring players to quickly adapt on the fly and adjust their approach overcome them Theo Parnell for example is a tech expert and likes to spam things like remote turrets drones and Holograms to distract players dragged off on the other hand is more of a tank requiring players to make use of the area's deployed mini guns to help train as HP what's more after you defeat these agents you can steal their skills and use them for yourself there are four brand new skills that you can unlock here first there's the hologram this device can be either dropped or thrown after a brief cooldown and will instantly draw the fire of enemies even if they watch it get deployed though they seem to only be distracted by it for a short time before turning their attention back to you still it's enough of a distraction to help you revive a teammate or get out of a bad situation next there's the sticky bomb launcher this is a returning skill from the original division only it now fires a little bit faster and isn't quite as overpowered as it used to be additionally players can unlock a variant of the sticky bomb launcher that unleashes an incendiary effect rather than the typical explosive effect and finally there's the shock traps the shock traps are more of a defensive tool that can block off routes to your location effectively and give you an opportunity to rack up some decent damage on the more bullets Bungie enemies.

Unfortunately I frequently ran into a bug when using this device where the shock points were all clustered together failing to cover the intended wide defensive area though even if this bug were fixed it's difficult to recommend most of these new skills over the pre-existing skills already present in the base game the sticky bombs and shock traps are okay but not worth trading out something like the turrets drones or stinger highs for the hologram however has become one of my new favorite tools as it offers a ton of opportunities to escape from a bad position and recover health or save teammates and then of course there's a ton of other changes made to the way the game's RPG systems are handled first off the game's level cap has been increased from 30 up to 40 meaning all your high-end gear is basically obsolete once you arrive in New York this will force you to pick up all-new weapons and armor pieces and upon completing the main story campaign you'll be greeted with a brand new progression system called the SLP or shade level. the shade level progression system allows players to improve their character by upgrading things like damaged armor and skill power this provides end game players much more incentive to continue replaying missions and participating in the new seasonal based content that's right just like most games nowadays

Division 2 now has a season based content schedule with targeted brief play missions and events cropping up every now and again to entice players to keep booting up the game. I am personally not a big fan of this idea as it seems like a cheap way to have players keep coming back but for players already heavily invested in the division. This will likely become a major part of your gameplay sessions warlords of New York also introduces some brand new difficulty settings including the seemingly impossible heroic in legendary difficulty modes I'm all for having more challenging missions to play but this does feel excessive enemies steal an extraordinary amount of damage and seem to be more bullets spongy than normal directives on the other hand seem like a much better design choice a big part of games like the division is replaying missions to obtain more and more powerful loot and with directives prayers can fine-tune their mission replays with modifiers which when enabled will provide the player with even more XP and powerful rewards upon completion on top of that this expansion also sees new global difficulty settings and global directives to scale enemies roaming the open-world areas in line with the way enemies are scaled during missions already players can even be attacked by random brogue agents now during free roam missions or world events throughout the 12.

So hours I've played of this DLC I haven't actually run into a single group of rogue agents myself so perhaps the occurrences are a bit too rare outside of the new expansion content there's also some major changes that have been made with title update 8 including a major overhaul to the gear system nicknamed gear 2.0 with gear 2.0 Ubisoft set out to make the gear system easier to understand making it much easier to identify worthwhile items under the new system all pieces of armor and weapons will come with core attributes that are specific to that item slot and attributes that can Brandel may appear from a predetermined set of modifiers this makes gear much easier to specialize around your play style additionally the skill power system has been reworked into a new skilled tier system making it even easier to manage player builds along with the changes to gear major changes have also been made to the recalibration station the recalibration station now allows players to extract desired attributes from unwanted weapons or gear and apply it to something they do want giving players more freedom to expand and customize the preferred play style and finally some major changes were made to the game's PvP areas called dark zones to encourage players to be more aggressive and bring the dark zone closer to what it was like in the division 1 dark zone XP is no longer given for killing NPCs you can now only gain dark zone XP for extracting loot securing supply drops or killing other players unlike the pre update loop all loot dropped in the dark zone will now be considered contaminated and must be extracted via the extraction points additionally to help prevent overpowered weapons from being used signature weapon ammo will no longer drop from AI in the dark zone forcing all players to use their standard weapons sadly there's no new dark zone areas to explore with either the update or the New York expansion but the changes made should help to make the experience more interesting than before overall the warlords of New York expansion and its accompanying title update 8 or a breath of fresh air for the division - there's still a few bugs like some performance related issues in the dark zone and the shock traps not deploying properly but the huge new area to explore along with a complete overhaul the progression system and PvP content makes it worth returning to and the seasonal base content will no doubt hold fans over as they wait patiently for the second rate to drop away to this year.

Source of Images

1
2
3
4
5
6
7
8

image.png

Kindly do vote and comment if you want me to publish this kind of stuff. If you want a review on any game or movie please comment the name. Thanks

Sort:  

Congratulations @bittman! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

You published more than 10 posts. Your next target is to reach 20 posts.

You can view your badges on your board And compare to others on the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Do not miss the last post from @hivebuzz:

Hive Power Up Day - Let's grow together!
The HiveBuzz Shop - New Items and Designs