Mastering Entropy: Strata

in Hive Gaming3 days ago

Elements is the place for seamless, universal materials that are reused many times and applied to any static objects. They do not need the object’s UV unwrap - they use world-space coordinates.,, Inside, we logically and efficiently divide these materials by origin:,, Human Made - artificial (made by humans), grouped by type and then by subtype: Bitumen, Cement, Metal, Glass, Clay, Fabric, Paint, Synthetic, Wood, etc.,, Nature - natural, by environment type and vegetation variety: Rock, Sand, Soil, Grass, Bark.,, This classification reflects the real world, simplifies asset organization, and makes scaling and discoverability easier.,, We use a multi-layer material structure that lets us combine different properties. Layers can drive both the object’s surface character and effects - dirt, dust, scratches, wetness, and more. We aim to create materials using a seamless technique that automatically tiles in world space from any viewpoint.

#architecture #material

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Are you practice for making materials to videogames? NICE!