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RE: Might & Magic VI | Abandoned Temple Run

in Hive Gaming3 years ago

One of the things I love about MM6 over some of the other ones I’ve played is I can toggle on or off turn-based time.

Most times if I’m just walking around it’s never needed at all.

There have been a couple of combat situations where I’ll toggle it on. Usually those instances I need to switch out the spells I’m casting. Maybe I’m trying to save mana on my cleric by not having them cast a group heal until it’s needed and I don’t want to mistakenly spam the wrong key when it’s their turn to attack.